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Create a Virus!

Create a Virus!

A Roblox experience owned by Infect EVERYONE.

SimulatorENsimulationoutbreakcollection

Create a Virus! is a simulator experience created on 2026-06-10. It has recorded 1,092,764 lifetime visits and 6,736 favorites. Currently, 9 users are playing. The title holds an 87% like percentage. The description highlights mechanics including mixing ingredients, discovering viruses, and completing a virus book.

Description (written by the developer; not a statement by this register)

🧪 Create a Virus! ⚗️ Mix Ingredients 🧬 Discover New Viruses 🧟 Infect Patient Zero ☣️ Start Massive Outbreaks 💎 Find Ultra-Rare Ingredients 📖 Complete the Virus Book 🔥 Can you infect EVERYONE? 👍 If you enjoy the game, leave a thumbs up! 🐞 Found a bug? Please report it on the Roblox Community!

Last updated by the developer 25 Jul 2026, 06:30 UTC.

9
playing (measured 10 Aug 2026, 15:16 UTC)
1,092,764
lifetime visits
87%
liked (6,552 👍 / 993 👎)
6,942
favourites (6.4 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:168first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
299 R$
Mutant Magnet
249 R$
Extra Loading Space
199 R$
Faster Army
149 R$
Bigger Splash
149 R$
Fast Rolling
49 R$
Pro Pack
49 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0187no change
24 Aug 2026, 14:5387no change
14 Aug 2026, 14:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.