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(UPD4.7) Zombie Madness : Rejuvenated

(UPD4.7) Zombie Madness : Rejuvenated

A Roblox experience owned by Zombak Probably.

ShooterENskibidi toiletsiege defensezombie

Description (written by the developer; not a statement by this register)

ZM:R is a re open of Zombie Madness (got striked). Generic skibidi toilet based siege defense game. (Big credits to the creator and SBSD) The game is made by a solo developer, an animator, and a composer. And no, it is not coherently related to any other zombie defense games. And, it is not for sale. Make sure to join group and community server if you want further news about games future or sneak peeks.

Last updated by the developer 10 Aug 2026, 07:06 UTC.

5
playing (measured 11 Aug 2026, 07:19 UTC)
40,434
lifetime visits
72%
liked (348 👍 / 137 👎)
1,298
favourites (32.1 per 1k visits)
12 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamerest pass you can get
500 R$
donation
250 R$
donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Medium Mode · other16,037 · 16.1% win
Blade · other2,408 · 3.3% win
White ZCore · collection2,256 · 2.6% win
Captivating meat · other2,225 · 2.0% win
Beat BZ 3.0 · progression1,783 · 1.5% win
Hard Mode 30 waves · progression1,626 · 0.50% win
Defeat of a god · progression1,567 · 1.4% win
Rebound Badge · other650 · 0.40% win
Raid team · social539 · 0.40% win
MAN OF STEEL · other192 · 0.20% win
Improving.. · other167 · 0.00% win
I hate balls · other126 · 0.20% win
Insane mode · progression83 · 0.40% win
Rootaholic · other59 · 0.40% win
Quite Not Exquisite · progression49 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

70727116 August 2026 — 72 % liked26 August 2026 — 71 % liked5 September 2026 — 70 % liked15 September 2026 — 70 % liked25 September 2026 — 70 % liked5 October 2026 — 70 % liked15 October 2026 — 70 % liked25 October 2026 — 72 % liked16 August 202625 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:3272+2
15 Oct 2026, 02:3270no change
5 Oct 2026, 02:3170no change
25 Sept 2026, 02:3070no change
15 Sept 2026, 02:2370no change
5 Sept 2026, 02:2370-1
26 Aug 2026, 02:2271-1
16 Aug 2026, 02:2272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.