Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Toilet Attack (4.5)

Toilet Attack (4.5)

A Roblox experience owned by Toilet Attack.

Tower defenseENskibidi toiletwave defenserobot characters

Toilet Attack (4.5) is a tower-defense experience created on 2025-04-13. The game currently has 114 players online. It has accumulated 1,894,969 lifetime visits, 3,246 favorites, and an 84% like percentage. The description notes it is a wave defense game featuring skibidi toilet references and rigman characters, with gameplay focused on killing toilets to earn points for character unlocks.

Description (written by the developer; not a statement by this register)

Toilet Attack - wave defense game about skibidi toilet. GAME IS NOT FOR SALE!!! CAUTION: Please do not copy my game's gameplay, mechanics and models without my permission. The game references to skibidi toilet but instead of hardware heads we made rigmans. Classical robots with high tech technology! Goal in this game is to kill toilets, beat gamemodes and earn points from that, then you can use these points to unlock more powerful characters. Please support this game, i am trying my best to update it since i am solo dev and i can't really handle the game alone. Credits: @GoombaMarioSuper (Owner) @touchgrassinohio123 (Developer) @tdite7rx (Animator) @romeos123345 (Tester) and (Big CC) Tags: skibidi, toilet, skbidi toilet, attack, roblox, fun, character, characters, fighting, action, siege defense, defense

Last updated by the developer 21 Aug 2026, 14:45 UTC.

72
playing (measured 21 Aug 2026, 20:54 UTC)
1,975,848
lifetime visits
84%
liked (1,282 👍 / 241 👎)
3,479
favourites (1.8 per 1k visits)
13 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

72928211 August 2026 — 92 players21 August 2026 — 72 players11 August 202621 August 2026
2 measurements spanning 10 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–95 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5472-20
11 Aug 2026, 21:3192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3.5 Points
199 R$
Support
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy Mode · other62,705 · 8.9% win
Medium Mode · other45,653 · 5.6% win
Hard Mode · progression36,759 · 5.9% win
Boss Rush · progression23,149 · 7.4% win
Insane Mode18,131 · 3.8% win
Beat Astro Mode · progression15,278 · 4.1% win
Rescue · other10,469 · 2.5% win
Complete UTRM Quest · progression3,924 · 1.1% win
Sample · other1,480 · 3.8% win
Complete scientist tv rig man mission · progression1,425 · 0.40% win
Complete Polycephaly quest · progression1,144 · 0.50% win
Is this it..? · other634 · 0.00% win
Solo Astro Mode · other278 · 0.10% win
Solo Insane Mode · progression222 · 0.00% win
Seriously? · other96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked21 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:2384no change
21 Aug 2026, 20:5484no change
14 Aug 2026, 10:2284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.