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+1 Break Walls Per Click πŸ—‘οΈ

+1 Break Walls Per Click πŸ—‘οΈ

A Roblox experience owned by MeeG Studio.

Clicker & idleENclickerrebirthoffline-earnings

+1 Break Walls Per Click πŸ—‘οΈ is a clicker-idle Roblox experience created on 2026-06-13. The game currently has 355 players online. It has accumulated 501,004 lifetime visits and 6,386 favorites. User engagement metrics show a 98% like percentage. The experience supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

πŸ—‘οΈ Welcome to +1 Break Walls Per Click! πŸ—‘οΈ πŸ’₯ Click to gain Power and smash through walls! βš”οΈ Unlock stronger swords and reach new areas! πŸ”₯ Rebirth to become even stronger! πŸ‘₯ Combine your power with other players and smash walls together! How to Play: πŸ—‘οΈ Slash through walls πŸ’° Step on the Wins Pad to collect your Wins βš”οΈ Unlock stronger swords πŸŒ€ Equip floating swords for extra power πŸ’€ Earn Wins even while OFFLINE! πŸ’» Supports Desktop, Mobile, and Tablet

Last updated by the developer 19 Aug 2026, 17:52 UTC.

90
playing (measured 22 Aug 2026, 18:50 UTC)
520,557
lifetime visits
99%
liked (4,185 πŸ‘ / 55 πŸ‘Ž)
16,816
favourites (32.3 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

90449269.515 August 2026 β€” 136 players21 August 2026 β€” 106 players21 August 2026 β€” 139 players21 August 2026 β€” 206 players21 August 2026 β€” 285 players22 August 2026 β€” 311 players22 August 2026 β€” 371 players22 August 2026 β€” 361 players22 August 2026 β€” 406 players22 August 2026 β€” 380 players22 August 2026 β€” 388 players22 August 2026 β€” 355 players22 August 2026 β€” 367 players22 August 2026 β€” 374 players22 August 2026 β€” 390 players22 August 2026 β€” 377 players22 August 2026 β€” 449 players22 August 2026 β€” 377 players22 August 2026 β€” 338 players22 August 2026 β€” 284 players22 August 2026 β€” 177 players22 August 2026 β€” 122 players22 August 2026 β€” 120 players22 August 2026 β€” 90 players15 August 202622 August 2026
24 measurements spanning 8 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 36–503 and does not start at zero.
Measurement log β€” every players count we have recorded, most recent 20 of 24
Measured (UTC)PlayersChange
22 Aug 2026, 18:5090-30
22 Aug 2026, 17:50120-2
22 Aug 2026, 16:50122-55
22 Aug 2026, 15:50177-107
22 Aug 2026, 14:50284-54
22 Aug 2026, 13:50338-39
22 Aug 2026, 12:50377-72
22 Aug 2026, 11:50449+72
22 Aug 2026, 10:50377-13
22 Aug 2026, 09:50390+16
22 Aug 2026, 08:50374+7
22 Aug 2026, 07:50367+12
22 Aug 2026, 06:50355-33
22 Aug 2026, 05:50388+8
22 Aug 2026, 04:50380-26
22 Aug 2026, 03:50406+45
22 Aug 2026, 02:50361-10
22 Aug 2026, 01:50371+60
22 Aug 2026, 00:50311+26
21 Aug 2026, 23:50285first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

20x power
2,499 R$
100x EXP Training Pad
799 R$
50x EXP Training Pad
499 R$
15x power
429 R$
8x Wins
249 R$
5th Sub Weapon Slot
249 R$
10x power
249 R$
AutoSwing
199 R$
4x Wins
149 R$
4th Sub Weapon Slot
149 R$
2x Wins
129 R$
3rd Sub Weapon Slot
129 R$
2x Offline Earnings
129 R$
Auto Rebirth
129 R$
8x Power
129 R$
6x power
99 R$
4x Power
19 R$
2nd Sub Weapon Slot
10 R$
2x Power
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own β€œgames like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most β†’

Like ratio over time

Growth

97999815 August 2026 β€” 97 % liked21 August 2026 β€” 98 % liked21 August 2026 β€” 98 % liked21 August 2026 β€” 98 % liked21 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked22 August 2026 β€” 98 % liked25 August 2026 β€” 98 % liked4 September 2026 β€” 99 % liked14 September 2026 β€” 99 % liked24 September 2026 β€” 99 % liked4 October 2026 β€” 99 % liked14 October 2026 β€” 99 % liked24 October 2026 β€” 99 % liked15 August 202624 October 2026
31 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log β€” every % liked count we have recorded, most recent 20 of 31
Measured (UTC)% likedChange
24 Oct 2026, 00:4999no change
14 Oct 2026, 00:4899no change
4 Oct 2026, 00:4899no change
24 Sept 2026, 00:4799no change
14 Sept 2026, 00:4799no change
4 Sept 2026, 00:4699+1
25 Aug 2026, 00:4698no change
22 Aug 2026, 18:5098no change
22 Aug 2026, 17:5098no change
22 Aug 2026, 16:5098no change
22 Aug 2026, 15:5098no change
22 Aug 2026, 14:5098no change
22 Aug 2026, 13:5098no change
22 Aug 2026, 12:5098no change
22 Aug 2026, 11:5098no change
22 Aug 2026, 10:5098no change
22 Aug 2026, 09:5098no change
22 Aug 2026, 08:5098no change
22 Aug 2026, 07:5098no change
22 Aug 2026, 06:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
22 August 2026
Roblox entity thumbnail
15 August 2026

Every distinct icon we’ve recorded for this game, newest first β€” watching how it rebrands to chase the algorithm.