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[⚔️UPD 6.5] Anime Fighting Simulator

[⚔️UPD 6.5] Anime Fighting Simulator

A Roblox experience owned by Anime Fighting Simulator | BZ.

SimulatorENanimesimulatorpvp

Anime Fighting Simulator is a simulator experience created on 2026-06-13. It has accumulated 40,524,103 lifetime visits and 388,190 favorites. Currently, 12,797 users are playing. The title holds a 99% like percentage. The game features combat mechanics, stat training, and boss battles within the simulator genre.

Description (written by the developer; not a statement by this register)

⭐ Use Code "SEASON2" for FREE rewards! ⚔️ Welcome to Anime Fighting Simulator! Train your stats, unlock powerful anime abilities, and become the strongest fighter! 💪 Train your power! 🔥 Unlock powerful anime powers, transformations, fruits, stands, and specials! 👑 Show off your strength 😈 Battle bosses for rare drops and rewards! 🛡️ Summon and level up champions to train and fight alongside you! 🎁 Collect mounts, auras, weapons, titles, and exclusive cosmetics 🌍 Become the strongest and dominate the leaderboards ⚔️ Fight other players and prove you're the ultimate fighter! 🎉 Join our community for exclusive rewards, codes, sneak peeks, and update announcements!

Last updated by the developer 6 Sept 2026, 18:34 UTC.

9,051
playing (measured 6 Sept 2026, 18:50 UTC)
46,351,176
lifetime visits
98%
liked (157,722 👍 / 2,477 👎)
422,020
favourites (9.1 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6,16918,72912,4499,05110 August 20266 September 2026
381 measurements spanning 27 days, net -3,633. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4,285–20,613 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 381
Measured (UTC)PlayersChange
6 Sept 2026, 18:509,051-46
6 Sept 2026, 17:509,097-59
6 Sept 2026, 16:509,156+102
6 Sept 2026, 15:509,054+149
6 Sept 2026, 14:508,905+184
6 Sept 2026, 13:508,721+27
6 Sept 2026, 12:508,694+301
6 Sept 2026, 11:508,393+34
6 Sept 2026, 10:508,359+240
6 Sept 2026, 09:508,119-8
6 Sept 2026, 08:508,127+55
6 Sept 2026, 07:508,072-157
6 Sept 2026, 06:508,229-161
6 Sept 2026, 05:508,390-272
6 Sept 2026, 04:508,662-272
6 Sept 2026, 03:508,934-777
6 Sept 2026, 02:509,711-2,183
6 Sept 2026, 01:5011,894-1,708
6 Sept 2026, 00:5013,602+1,552
5 Sept 2026, 23:5012,050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fruit Tracker
1,499 R$
No Limit
1,499 R$
Shiny Hunter
999 R$
Super Luck
599 R$
VIP
499 R$
x2 Yen
499 R$
x2 Sword
449 R$
x2 Tensei Shards
399 R$
x2 Mastery
399 R$
x2 Chikara
399 R$
Faster Flight
299 R$
Conceal Power
249 R$
x2 Agility
199 R$
x2 Speed
199 R$
Luck
199 R$
Chakra Healing
99 R$
Extra Champions
99 R$
Skip Capsule Opening
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,526,899 · 35.1% win
Reach 100K Total Power · progression374,112 · 5.3% win
Reach 1M Total Power · progression330,899 · 4.5% win
Reach 1B Total Power · progression247,872 · 3.1% win
Defeat Armored Titan · progression158,842 · 1.5% win
Reach 1T Total Power · progression152,077 · 1.7% win
Defeat Demon Fox · progression150,724 · 1.9% win
Defeat Great Ape · progression145,321 · 1.8% win
Defeat Igros · progression135,110 · 1.6% win
Defeat Alligator · progression121,297 · 1.4% win
Defeat Curse King · progression115,538 · 1.8% win
Defeat Puya · progression111,893 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

989998.521 August 20266 September 2026
381 measurements spanning 16 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 381
Measured (UTC)% likedChange
6 Sept 2026, 18:5098no change
6 Sept 2026, 17:5098no change
6 Sept 2026, 16:5098no change
6 Sept 2026, 15:5098no change
6 Sept 2026, 14:5098no change
6 Sept 2026, 13:5098no change
6 Sept 2026, 12:5098no change
6 Sept 2026, 11:5098no change
6 Sept 2026, 10:5098no change
6 Sept 2026, 09:5098no change
6 Sept 2026, 08:5098no change
6 Sept 2026, 07:5098no change
6 Sept 2026, 06:5098no change
6 Sept 2026, 05:5098no change
6 Sept 2026, 04:5098no change
6 Sept 2026, 03:5098no change
6 Sept 2026, 02:5098no change
6 Sept 2026, 01:5098no change
6 Sept 2026, 00:5098no change
5 Sept 2026, 23:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.