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[⚔️UPD 6.5] Anime Fighting Simulator

[⚔️UPD 6.5] Anime Fighting Simulator

A Roblox experience owned by Anime Fighting Simulator | BZ.

SimulatorENanimesimulatorpvp

[⚔️UPD 6.5] Anime Fighting Simulator is a simulator experience from 2026 with over 54.4 million lifetime visits. It records 9,247 playing now, a like rating of 98%, 482,611 favourites.

Description (written by the developer; not a statement by this register)

⭐ Use Code "SEASON2" for FREE rewards! ⚔️ Welcome to Anime Fighting Simulator! Train your stats, unlock powerful anime abilities, and become the strongest fighter! 💪 Train your power! 🔥 Unlock powerful anime powers, transformations, fruits, stands, and specials! 👑 Show off your strength 😈 Battle bosses for rare drops and rewards! 🛡️ Summon and level up champions to train and fight alongside you! 🎁 Collect mounts, auras, weapons, titles, and exclusive cosmetics 🌍 Become the strongest and dominate the leaderboards ⚔️ Fight other players and prove you're the ultimate fighter! 🎉 Join our community for exclusive rewards, codes, sneak peeks, and update announcements!

Last updated by the developer 25 Oct 2026, 03:33 UTC.

6,031
playing (measured 26 Oct 2026, 23:50 UTC)
57,238,193
lifetime visits
98%
liked (180,423 👍 / 3,154 👎)
516,958
favourites (9.0 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5,08613,8519,468.56,0316 October 202626 October 2026
500 measurements spanning 21 days, net -348. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,771–15,166 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 23:506,031+33
26 Oct 2026, 22:505,998-155
26 Oct 2026, 21:506,153-40
26 Oct 2026, 20:506,193-42
26 Oct 2026, 19:506,235-92
26 Oct 2026, 18:506,327-32
26 Oct 2026, 17:506,359-32
26 Oct 2026, 16:506,391+82
26 Oct 2026, 15:506,309+13
26 Oct 2026, 14:506,296+19
26 Oct 2026, 13:506,277+137
26 Oct 2026, 12:506,140+165
26 Oct 2026, 11:505,975+191
26 Oct 2026, 10:505,784+124
26 Oct 2026, 09:505,660-22
26 Oct 2026, 08:505,682+35
26 Oct 2026, 07:505,647-36
26 Oct 2026, 06:505,683-66
26 Oct 2026, 05:505,749-81
26 Oct 2026, 04:505,830first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

No Limit
1,499 R$
Fruit Tracker
1,499 R$
Shiny Hunter
999 R$
Super Luck
599 R$
x2 Yen
499 R$
VIP
499 R$
x2 Sword
449 R$
x2 Tensei Shards
399 R$
x2 Chikara
399 R$
x2 Mastery
399 R$
Faster Flight
299 R$
Conceal Power
249 R$
x2 Speed
199 R$
x2 Agility
199 R$
Luck
199 R$
Extra Champions
99 R$
Chakra Healing
99 R$
Skip Capsule Opening
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,660,738 · 37.4% win
Reach 100K Total Power · progression630,152 · 6.7% win
Reach 1M Total Power · progression558,749 · 6.0% win
Reach 1B Total Power · progression414,948 · 4.3% win
Reach 1T Total Power · progression256,093 · 2.7% win
Defeat Armored Titan · progression242,788 · 2.4% win
Defeat Demon Fox · progression234,751 · 2.6% win
Defeat Great Ape · progression224,246 · 2.1% win
Defeat Igros · progression206,629 · 2.0% win
Defeat Alligator · progression183,480 · 1.6% win
Defeat Curse King · progression182,892 · 2.0% win
Defeat Puya · progression164,067 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

989998.521 August 202626 October 2026
1576 measurements spanning 66 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1576
Measured (UTC)% likedChange
26 Oct 2026, 23:5098no change
26 Oct 2026, 22:5098no change
26 Oct 2026, 21:5098no change
26 Oct 2026, 20:5098no change
26 Oct 2026, 19:5098no change
26 Oct 2026, 18:5098no change
26 Oct 2026, 17:5098no change
26 Oct 2026, 16:5098no change
26 Oct 2026, 15:5098no change
26 Oct 2026, 14:5098no change
26 Oct 2026, 13:5098no change
26 Oct 2026, 12:5098no change
26 Oct 2026, 11:5098no change
26 Oct 2026, 10:5098no change
26 Oct 2026, 09:5098no change
26 Oct 2026, 08:5098no change
26 Oct 2026, 07:5098no change
26 Oct 2026, 06:5098no change
26 Oct 2026, 05:5098no change
26 Oct 2026, 04:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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4 September 2026
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28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.