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💀 Run or Die!

💀 Run or Die!

A Roblox experience owned by MMV Modded.

Social & hangoutENsocial deductionsurvivalrole-based

Description (written by the developer; not a statement by this register)

🔪 You’re either the Murderer, the Sheriff, or just an Innocent trying to survive! Will you escape, protect everyone, or take them all down? 🎮 Play on Computer, Phone, Tablet, or Console! 👍 Like and ⭐ Favorite to support the game and help it grow! ✅ Game saves every 24 hours so your progress is safe

Last updated by the developer 10 Aug 2026, 01:19 UTC.

51
playing (measured 10 Aug 2026, 20:07 UTC)
24,275
lifetime visits
80%
liked (623 👍 / 158 👎)
125,271
favourites (5160.5 per 1k visits)
14 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0726first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
199 R$
Voidscope
99 R$
Matrixscope
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome655,410 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

76807816 August 2026 — 78 % liked26 August 2026 — 79 % liked5 September 2026 — 76 % liked15 September 2026 — 78 % liked25 September 2026 — 79 % liked5 October 2026 — 80 % liked16 August 20265 October 2026
6 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 14:4980+1
25 Sept 2026, 14:4879+1
15 Sept 2026, 14:4678+2
5 Sept 2026, 14:4576-3
26 Aug 2026, 14:3879+1
16 Aug 2026, 14:3778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.