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Please let me in? (1.1 New Chase)

Please let me in? (1.1 New Chase)

A Roblox experience owned by Imposter Hour.

HorrorENhorrorsocial deductionmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to the game, This is inspired by Imposter / Anomaly / Fake / Etc games and i have my own unique spin on them. 1-4 Player Multiplayer Horror game with scaling horror as the rounds progress How to play: Greet the visitors at the door Inspect their appearances and documents. Only let in the ones you trust. But don't be hasty in your decisions. In this game you have 5 rounds of the game and then unlock Endless mode As the rounds progress you unlock more areas in the house and more ways to inspect the People coming to your door. Higher Difficulties offer a bigger challenge with more ways the fakes hide from you and more things to manage. You can unlock the prop shop by solving a puzzle. The prop shop enables you to have more unique "Reject" Moments with the People at the door. Id love to hear your thoughts on the game in my community resources Please let the game fully load to avoid anything not working correctly!

Last updated by the developer 22 Aug 2026, 07:55 UTC.

7
playing (measured 22 Aug 2026, 14:53 UTC)
2,440
lifetime visits
74%
liked (187 👍 / 67 👎)
1,929
favourites (790.6 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 14:535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock all Props
289 R$
Permanent 2 Checks
249 R$
instant Shotgun Access
200 R$
Play any Song
149 R$
Fast Neighbors
100 R$
Dio Egg
100 R$
Choose your Rejection
89 R$
Basement Access
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Home · welcome11,546 · 100.0% win
Revenge · progression4,191 · 15.8% win
The Thinker · other3,759 · 17.7% win
Survivor · progression2,011 · 11.8% win
Bad End · progression1,620 · 2.0% win
Heart Racer · other1,313 · 9.9% win
Time killer · other778 · 0.00% win
Guardian · progression725 · 5.9% win
Dentist · other659 · 0.00% win
Bomb squad · progression423 · 3.9% win
Neutral Ending · progression398 · 5.9% win
Table Runner · progression392 · 2.0% win
Pong Champion · progression234 · 2.0% win
On a Roll · progression194 · 13.8% win
Record Holder · collection184 · 5.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

73857922 August 2026 — 85 % liked1 September 2026 — 80 % liked11 September 2026 — 74 % liked21 September 2026 — 73 % liked1 October 2026 — 74 % liked7422 August 20261 October 2026
5 measurements spanning 40 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 15:0174+1
21 Sept 2026, 15:0073-1
11 Sept 2026, 15:0074-6
1 Sept 2026, 14:5380-5
22 Aug 2026, 14:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.