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[TURRETS] The Final Stand: Zombie Siege [UPDATE]

[TURRETS] The Final Stand: Zombie Siege [UPDATE]

A Roblox experience owned by Gameweaver Studios.

ShooterENzombie survivaltower defensewave-based combat

Description (written by the developer; not a statement by this register)

Fight through endless waves of zombies, earn cash, unlock powerful weapons, and upgrade your survivor as the undead become stronger with every wave. 🚨 NEW UPDATE: DEPLOY THE TURRETS! 🚨 🔥 NEW TURRET SYSTEM 💥 Deploy turrets in designated areas around the map 💥 Purchase new turrets from the Armory 💥 Upgrade your turrets to make them even more powerful FEATURES • Unlock and collect a growing arsenal of weapons 🔫 • Fight with firearms and powerful melee weapons • Roll rare weapons from the Black Market 🔫⚔️ • Upgrade your survivor with permanent perks 💪 • Level up and become stronger every match • Team up with other players to defend the base HOW TO PLAY • Protect the Entrance at all costs • Eliminate zombies before they reach the base • Earn cash from kills and wave clears • Purchase new weapons and upgrades • Work together to survive as long as possible 🔥 Every wave gets harder. 🏅 How long can your team survive? 👍 Like and Favorite the game to support future updates!

Last updated by the developer 21 Aug 2026, 00:08 UTC.

93
playing (measured 21 Aug 2026, 20:54 UTC)
482,193
lifetime visits
90%
liked (3,038 👍 / 334 👎)
4,636
favourites (9.6 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9310096.510 August 2026 — 100 players21 August 2026 — 93 players10 August 202621 August 2026
2 measurements spanning 11 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–101 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5493-7
10 Aug 2026, 18:05100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weapon - REMINGTON 700
129 R$
Weapon - ZastavaM92
129 R$
Weapon - M4A1
119 R$
Weapon - Morning Star
109 R$
Weapon - Vector
99 R$
Weapon - AKM
99 R$
Weapon - MP5
89 R$
Weapon - Sawed-Off Shotgun
89 R$
Weapon - AKS-74U-X
69 R$
Weapon - RagingBull
59 R$
Weapon - Maxim9
49 R$
Weapon - CZ75
49 R$
Weapon - Desert Eagle
39 R$
Weapon - Axe
39 R$
Weapon - Machete
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked21 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:2190no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 23:2190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.