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⚡Power a City

⚡Power a City

A Roblox experience owned by Vivat's Workers.

TycoonENcity buildingresource managementincremental/idle

⚡Power a City is a tycoon experience created on 2026-06-16. It has 2,926,207 lifetime visits and 12,482 favorites. Currently, 6,015 players are active. The game holds a 94% like percentage. Players place generators and connect energy to cities within this simulation.

Description (written by the developer; not a statement by this register)

Welcome to Power a City! ⚡ Place generators, create power, and connect energy to your city! 🔋 Buy and upgrade generators 🏙️ Power villages and cities 💸 Earn cash every second ⚡ Build a bigger power grid 🛒 Unlock better energy sources Can you power the biggest city? ⚠️ ALL ASSETS ARE ORIGINAL ⚠️

Last updated by the developer 22 Aug 2026, 17:11 UTC.

2,207
playing (measured 24 Aug 2026, 10:50 UTC)
5,561,634
lifetime visits
95%
liked (32,618 👍 / 1,877 👎)
12,482
favourites (2.2 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,3264,7143,0202,20710 August 202624 August 2026
64 measurements spanning 14 days, net -563. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 818–5,222 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 64
Measured (UTC)PlayersChange
24 Aug 2026, 10:502,207+212
24 Aug 2026, 09:501,995+9
24 Aug 2026, 08:501,986+195
24 Aug 2026, 07:501,791+217
24 Aug 2026, 06:501,574+142
24 Aug 2026, 05:501,432+106
24 Aug 2026, 04:501,326-19
24 Aug 2026, 03:501,345-92
24 Aug 2026, 02:501,437-26
24 Aug 2026, 01:501,463-93
24 Aug 2026, 00:501,556-114
23 Aug 2026, 23:501,670-115
23 Aug 2026, 22:501,785-217
23 Aug 2026, 21:502,002-366
23 Aug 2026, 20:502,368-291
23 Aug 2026, 19:502,659-271
23 Aug 2026, 18:502,930-108
23 Aug 2026, 17:503,038-113
23 Aug 2026, 16:503,151+44
23 Aug 2026, 15:503,107first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Power & Demand
2,999 R$
x2 Stock
799 R$
Storm Shield
799 R$
x2 Offline
799 R$
x2 Cash
499 R$
x2 Speed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Power a City! · welcome985,244
Played for 5 Minutes! · other600,900
Played for 10 Minutes! · other485,333
Played for 15 Minutes! · other413,872
Played for 30 Minutes! · other279,754

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.514 August 202624 August 2026
64 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 64
Measured (UTC)% likedChange
24 Aug 2026, 10:5095no change
24 Aug 2026, 09:5095no change
24 Aug 2026, 08:5095no change
24 Aug 2026, 07:5095no change
24 Aug 2026, 06:5095no change
24 Aug 2026, 05:5095no change
24 Aug 2026, 04:5095no change
24 Aug 2026, 03:5095no change
24 Aug 2026, 02:5095no change
24 Aug 2026, 01:5095no change
24 Aug 2026, 00:5095no change
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095no change
23 Aug 2026, 21:5095no change
23 Aug 2026, 20:5095no change
23 Aug 2026, 19:5095no change
23 Aug 2026, 18:5095no change
23 Aug 2026, 17:5095no change
23 Aug 2026, 16:5095no change
23 Aug 2026, 15:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.