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Experience Abstraction

Experience Abstraction

A Roblox experience owned by Pawlo's Studio.

HorrorENThe Amazing Digital CircusHorrorSocial Deduction

Created in 2026, Experience Abstraction is a horror experience on Roblox with over 36.3 million lifetime visits. It records 902 playing now, a like rating of 91%, 201,703 favourites.

Description (written by the developer; not a statement by this register)

Experience Abstraction in a Roblox game inspired by the hit web series The Amazing Digital Circus. 💡Ways to lose Sanity: - Isolate yourself from other players - Stay in the dark for a very long time - Hang out around abstracted people Can you resist abstraction, or will you lose yourself to it? Credits to GLITCH for creating The Amazing Digital Circus.

Last updated by the developer 28 Oct 2026, 12:47 UTC.

3,837
playing (measured 28 Oct 2026, 12:50 UTC)
38,926,842
lifetime visits
91%
liked (60,044 👍 / 5,858 👎)
205,560
favourites (5.3 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1236,0053,0643,8377 October 202628 October 2026
500 measurements spanning 21 days, net +3,386. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 12:503,837+263
28 Oct 2026, 11:503,574+478
28 Oct 2026, 10:503,096+304
28 Oct 2026, 09:502,792+276
28 Oct 2026, 08:502,516+266
28 Oct 2026, 07:502,250+240
28 Oct 2026, 06:502,010+83
28 Oct 2026, 05:501,927-260
28 Oct 2026, 04:502,187-622
28 Oct 2026, 03:502,809-864
28 Oct 2026, 02:503,673-939
28 Oct 2026, 01:504,612-804
28 Oct 2026, 00:505,416-468
27 Oct 2026, 23:505,884+112
27 Oct 2026, 22:505,772+604
27 Oct 2026, 21:505,168+29
27 Oct 2026, 20:505,139+443
27 Oct 2026, 19:504,696+482
27 Oct 2026, 18:504,214+397
27 Oct 2026, 17:503,817first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome0 · 0.00% win
Welcome back · welcome0 · 0.00% win
I-I swear, I saw one! · secret0 · 0.00% win
A stare of bad luck... · other0 · 0.00% win
Whoa Kaufmo, listen! · other0 · 0.00% win
Daisy, Daisy... · secret0 · 0.00% win
WHY DO YOU TORMENT ME? · progression0 · 0.00% win
No foul language around here! · other0 · 0.00% win
I don't feel well... · other0 · 0.00% win
God you look stupid... · other0 · 0.00% win
And into the cellar you go! · other0 · 0.00% win
I've got keys everywhere! · other0 · 0.00% win
What... is that? · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 202628 October 2026
1622 measurements spanning 68 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1622
Measured (UTC)% likedChange
28 Oct 2026, 12:5091no change
28 Oct 2026, 11:5091no change
28 Oct 2026, 10:5091no change
28 Oct 2026, 09:5091no change
28 Oct 2026, 08:5091no change
28 Oct 2026, 07:5091no change
28 Oct 2026, 06:5091no change
28 Oct 2026, 05:5091no change
28 Oct 2026, 04:5091no change
28 Oct 2026, 03:5091no change
28 Oct 2026, 02:5091no change
28 Oct 2026, 01:5091no change
28 Oct 2026, 00:5091no change
27 Oct 2026, 23:5091no change
27 Oct 2026, 22:5091no change
27 Oct 2026, 21:5091no change
27 Oct 2026, 20:5091no change
27 Oct 2026, 19:5091no change
27 Oct 2026, 18:5091no change
27 Oct 2026, 17:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.