Experience Abstraction
A Roblox experience owned by Pawlo's Studio.
HorrorENThe Amazing Digital CircusHorrorSocial Deduction
Experience Abstraction is a horror game created on 2026-06-18. It has 31,915,220 lifetime visits and 187,231 favorites. Currently, 1,296 players are active. The experience holds a 91% like percentage. The description notes inspiration from The Amazing Digital Circus and mechanics involving sanity loss through isolation or darkness.
Description (written by the developer; not a statement by this register)
Experience Abstraction in a Roblox game inspired by the hit web series The Amazing Digital Circus. 💡Ways to lose Sanity: - Isolate yourself from other players - Stay in the dark for a very long time - Hang out around abstracted people Can you resist abstraction, or will you lose yourself to it? Credits to GLITCH for creating The Amazing Digital Circus.
Last updated by the developer 20 Aug 2026, 16:18 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 06:50 | 257 | -42 |
| 4 Sept 2026, 05:50 | 299 | -50 |
| 4 Sept 2026, 04:50 | 349 | -62 |
| 4 Sept 2026, 03:50 | 411 | -113 |
| 4 Sept 2026, 02:50 | 524 | -182 |
| 4 Sept 2026, 01:50 | 706 | -38 |
| 4 Sept 2026, 00:50 | 744 | -14 |
| 3 Sept 2026, 23:50 | 758 | +99 |
| 3 Sept 2026, 22:50 | 659 | -26 |
| 3 Sept 2026, 21:50 | 685 | +102 |
| 3 Sept 2026, 20:50 | 583 | +112 |
| 3 Sept 2026, 19:50 | 471 | -81 |
| 3 Sept 2026, 18:50 | 552 | +55 |
| 3 Sept 2026, 17:50 | 497 | -8 |
| 3 Sept 2026, 16:50 | 505 | +47 |
| 3 Sept 2026, 15:50 | 458 | +8 |
| 3 Sept 2026, 14:50 | 450 | +43 |
| 3 Sept 2026, 13:50 | 407 | +47 |
| 3 Sept 2026, 12:50 | 360 | +2 |
| 3 Sept 2026, 11:50 | 358 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 06:50 | 91 | no change |
| 4 Sept 2026, 05:50 | 91 | no change |
| 4 Sept 2026, 04:50 | 91 | no change |
| 4 Sept 2026, 03:50 | 91 | no change |
| 4 Sept 2026, 02:50 | 91 | no change |
| 4 Sept 2026, 01:50 | 91 | no change |
| 4 Sept 2026, 00:50 | 91 | no change |
| 3 Sept 2026, 23:50 | 91 | no change |
| 3 Sept 2026, 22:50 | 91 | no change |
| 3 Sept 2026, 21:50 | 91 | no change |
| 3 Sept 2026, 20:50 | 91 | no change |
| 3 Sept 2026, 19:50 | 91 | no change |
| 3 Sept 2026, 18:50 | 91 | no change |
| 3 Sept 2026, 17:50 | 91 | no change |
| 3 Sept 2026, 16:50 | 91 | no change |
| 3 Sept 2026, 15:50 | 91 | no change |
| 3 Sept 2026, 14:50 | 91 | no change |
| 3 Sept 2026, 13:50 | 91 | no change |
| 3 Sept 2026, 12:50 | 91 | no change |
| 3 Sept 2026, 11:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.