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Experience Abstraction

Experience Abstraction

A Roblox experience owned by Pawlo's Studio.

HorrorENThe Amazing Digital CircusHorrorSocial Deduction

Experience Abstraction is a horror game created on 2026-06-18. It has 31,915,220 lifetime visits and 187,231 favorites. Currently, 1,296 players are active. The experience holds a 91% like percentage. The description notes inspiration from The Amazing Digital Circus and mechanics involving sanity loss through isolation or darkness.

Description (written by the developer; not a statement by this register)

Experience Abstraction in a Roblox game inspired by the hit web series The Amazing Digital Circus. 💡Ways to lose Sanity: - Isolate yourself from other players - Stay in the dark for a very long time - Hang out around abstracted people Can you resist abstraction, or will you lose yourself to it? Credits to GLITCH for creating The Amazing Digital Circus.

Last updated by the developer 20 Aug 2026, 16:18 UTC.

257
playing (measured 4 Sept 2026, 06:50 UTC)
33,828,120
lifetime visits
91%
liked (54,839 👍 / 5,401 👎)
196,023
favourites (5.8 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1972,0711,13425710 August 20264 September 2026
321 measurements spanning 25 days, net -1,814. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50257-42
4 Sept 2026, 05:50299-50
4 Sept 2026, 04:50349-62
4 Sept 2026, 03:50411-113
4 Sept 2026, 02:50524-182
4 Sept 2026, 01:50706-38
4 Sept 2026, 00:50744-14
3 Sept 2026, 23:50758+99
3 Sept 2026, 22:50659-26
3 Sept 2026, 21:50685+102
3 Sept 2026, 20:50583+112
3 Sept 2026, 19:50471-81
3 Sept 2026, 18:50552+55
3 Sept 2026, 17:50497-8
3 Sept 2026, 16:50505+47
3 Sept 2026, 15:50458+8
3 Sept 2026, 14:50450+43
3 Sept 2026, 13:50407+47
3 Sept 2026, 12:50360+2
3 Sept 2026, 11:50358first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 20264 September 2026
321 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 321
Measured (UTC)% likedChange
4 Sept 2026, 06:5091no change
4 Sept 2026, 05:5091no change
4 Sept 2026, 04:5091no change
4 Sept 2026, 03:5091no change
4 Sept 2026, 02:5091no change
4 Sept 2026, 01:5091no change
4 Sept 2026, 00:5091no change
3 Sept 2026, 23:5091no change
3 Sept 2026, 22:5091no change
3 Sept 2026, 21:5091no change
3 Sept 2026, 20:5091no change
3 Sept 2026, 19:5091no change
3 Sept 2026, 18:5091no change
3 Sept 2026, 17:5091no change
3 Sept 2026, 16:5091no change
3 Sept 2026, 15:5091no change
3 Sept 2026, 14:5091no change
3 Sept 2026, 13:5091no change
3 Sept 2026, 12:5091no change
3 Sept 2026, 11:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.