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⛏️+1 Mine for Brainrots

⛏️+1 Mine for Brainrots

A Roblox experience owned by FUNKY PROFIT.

TycoonENidleminingbrainrot

⛏️+1 Mine for Brainrots is a tycoon experience created on 2026-06-18. The game records 782,037 lifetime visits and 1,396 favorites. Currently, 26 users are playing. The title holds a 64% like percentage. The description highlights offline cash earnings, power building, and gear upgrades.

Description (written by the developer; not a statement by this register)

⛏️ Welcome to +1 Mine for Brainrots! 💸 You earn Cash while your OFFLINE! 💪 Build up your Power ⛏️ Break through deeper layers underground 🧠 Discover rare Brainrots and collect rewards 🔧 Upgrade your gear for faster mining 🔄 Rebirth to unlock huge boosts and push even deeper

Last updated by the developer 9 Aug 2026, 19:05 UTC.

26
playing (measured 10 Aug 2026, 14:46 UTC)
782,037
lifetime visits
86%
liked (528 👍 / 84 👎)
1,539
favourites (2.0 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4658first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

64867514 August 2026 — 64 % liked24 August 2026 — 65 % liked3 September 2026 — 67 % liked13 September 2026 — 67 % liked23 September 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:3886+18
13 Oct 2026, 20:3768no change
3 Oct 2026, 20:3668no change
23 Sept 2026, 20:3668+1
13 Sept 2026, 19:4667no change
3 Sept 2026, 19:3467+2
24 Aug 2026, 17:4665+1
14 Aug 2026, 17:4564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.