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+1 Speed Needoh Asmr | Food & Squishys

+1 Speed Needoh Asmr | Food & Squishys

A Roblox experience owned by Wham-Bam!.

ObbyENASMRSpeed RunObby

+1 Speed Needoh Asmr | Food & Squishys is an obby experience created on 2026-06-18. The game currently has 480 players and 2,877,634 lifetime visits. It holds a 95% like percentage and 7,555 favorites.

Description (written by the developer; not a statement by this register)

🎁 Join the group to claim a FREE exclusive in-game gift! CODES: SKYDEVEX BLOXDOH 💖 Welcome to the ultimate Needoh Escape experience! Every step makes you FASTER! ⚡ 🧸 Escape giant squishy ASMR toys ⚡ Gain +1 Speed every step you take 🏃 Reach insane speeds and fly through new stages 🌈 Unlock colorful trails, pets, and powerful boosts 💰 Collect rewards, rebirth, and become even stronger 👑 Climb the global leaderboards and race your friends 🎯 Can you reach the FINAL escape? Follow the Owner: https://www.roblox.com/users/2373376102/profile 💥 New updates every week with more worlds, pets, and surprises! 👍 Like ❤️ Favorite ⭐ Follow to support future updates!

Last updated by the developer 16 Aug 2026, 20:54 UTC.

71
playing (measured 22 Aug 2026, 03:50 UTC)
3,223,719
lifetime visits
94%
liked (10,947 👍 / 656 👎)
9,804
favourites (3.0 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7153130110 August 2026 — 531 players21 August 2026 — 134 players21 August 2026 — 161 players21 August 2026 — 132 players21 August 2026 — 142 players22 August 2026 — 143 players22 August 2026 — 112 players22 August 2026 — 102 players22 August 2026 — 71 players10 August 202622 August 2026
9 measurements spanning 12 days, net -460. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2–600 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5071-31
22 Aug 2026, 02:50102-10
22 Aug 2026, 01:50112-31
22 Aug 2026, 00:50143+1
21 Aug 2026, 23:50142+10
21 Aug 2026, 22:50132-29
21 Aug 2026, 21:50161+27
21 Aug 2026, 20:54134-397
10 Aug 2026, 14:34531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Flame
479 R$
Dark Matter Trail
399 R$
Music Mania
399 R$
Rainbow Trail
335 R$
Galactic Trail
275 R$
Void Trail
179 R$
Flash Aura
175 R$
Saiyan Aura
167 R$
Gravity Aura
125 R$
Inferno Trail
125 R$
Toxic Trail
79 R$
More Pet Slots!
49 R$
Electric Trail
39 R$
Unlock Sounds
29 R$
Snow
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,489,464 · 100.0% win
1 Million Speed · other370,559 · 20.1% win
First Rebirth · progression288,869 · 24.3% win
10 Rebirths · progression60,643 · 4.1% win
1 Billion Speed · progression24,991 · 1.1% win
1 Trillion Speed! · progression4,384 · 0.30% win
100 Rebirths! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
10 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0694no change
22 Aug 2026, 03:5094no change
22 Aug 2026, 02:5094no change
22 Aug 2026, 01:5094no change
22 Aug 2026, 00:5094no change
21 Aug 2026, 23:5094no change
21 Aug 2026, 22:5094no change
21 Aug 2026, 21:5094no change
21 Aug 2026, 20:5494-1
14 Aug 2026, 08:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.