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🍭 +1 Speed Needoh Escape: ASMR

🍭 +1 Speed Needoh Escape: ASMR

A Roblox experience owned by Cryogen Factory.

ObbyENASMRObstacle CourseSpeed Run

🍭 +1 Speed Needoh Escape: ASMR is an obby experience created on 2026-05-27. It has recorded 523,301 lifetime visits and 1,339 favorites. Currently, 11 users are playing. The experience holds a 95% like percentage. The description highlights ASMR sounds, candy obstacles, and speed upgrades.

Description (written by the developer; not a statement by this register)

🍫 +1 Speed ASMR Needoh Escape ⏰ Come back to claim offline speed! 👣 Every step = MORE SPEED 🍬 Escape through giant candy and chocolate obstacles ⚡ Buy upgrades and reach crazy speeds 🏁 Race to the end before everyone else 😱 One slip sends you back to the beginning! ✨ Satisfying visuals + relaxing ASMR sounds!

Last updated by the developer 18 Jul 2026, 21:44 UTC.

11
playing (measured 10 Aug 2026, 15:19 UTC)
523,301
lifetime visits
95%
liked (1,370 👍 / 72 👎)
1,414
favourites (2.7 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1923first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy ADMIN Treadmill
1,599 R$
Buy Candy Treadmill
749 R$
Buy Diamond Treadmill
259 R$
Buy 256X Speed
129 R$
Buy 128X Speed
79 R$
Buy Golden Treadmill
59 R$
Buy 64X Speed
49 R$
Buy 16X Speed
32 R$
Buy 4X Speed
9 R$
Buy 2X Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:1795no change
14 Aug 2026, 21:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.