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[🧠] Be a Zombie

[🧠] Be a Zombie

A Roblox experience owned by Escape From Ufo.

TycoonENzombiepet collectionoffline earnings

[🧠] Be a Zombie is a tycoon experience created on 2026-06-19. The game has accumulated 687,660 lifetime visits and holds 29,478 favorites. Currently, 3 players are active. The title maintains an 81% like percentage. Players engage in mechanics involving zombie powers, pets, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Be a Zombie! ⛰️ Travel to further locations for better luck and Brainrots! ❓ Upgrade your Zombie Power, buy Zombie Pets, and steal the best Lucky Blocks! 🏃 Avoid traps and collect bonuses! 💸 Collect Brainrots to earn money! 💤 Your Brainrots earn money offline! 🥇 PREMIUM PLAYERS GET +15% Cash Thank you for playing! Like and favorite if you enjoy the game 👍

Last updated by the developer 5 Aug 2026, 08:21 UTC.

3
playing (measured 10 Aug 2026, 15:48 UTC)
687,660
lifetime visits
81%
liked (1,187 👍 / 283 👎)
29,585
favourites (43.0 per 1k visits)
19 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4810first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Mutation Pass
479 R$
VIP Gamepass
479 R$
x3 Blocks
299 R$
x2 Money Pass
239 R$
x2 Blocks
199 R$
Auto Lucky Block Open
199 R$
x2 Luck Pass
119 R$
Zombie Pass
99 R$
Auto Receive Money
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome415,856 · 100.0% win
OP Reward Quest · other35,253 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3581no change
24 Aug 2026, 18:3581no change
14 Aug 2026, 18:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.