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+1 Kaiju Power Per Click

+1 Kaiju Power Per Click

A Roblox experience owned by Vinland Studio.

TycoonENkaijuclickerevolution

+1 Kaiju Power Per Click is a tycoon experience created on 2026-07-03. It has accumulated 4,017,817 lifetime visits and 12,502 favorites. Currently, 877 users are playing. The game holds a 97% like percentage. Players click to gain power, defeat enemies, and collect loot. Rebirths provide permanent multipliers. Pets offer boosts. The objective is to become the strongest Kaiju in the server.

Description (written by the developer; not a statement by this register)

🔥 START SMALL. EVOLVE INTO A GIANT KAIJU ⚡ Every click gives you +1 Kaiju Power! 💪 Click to train and grow stronger 👹 Defeat giant enemies and collect Loot 🏆 Earn Wins to unlock new mutations 🐾 Collect Pets for powerful boosts 🔁 Rebirth for permanent multipliers ⚡ Unlock devastating monster abilities 👑 Become the strongest Kaiju in the server! How powerful can your Kaiju become? 👍 Like + Favorite for new Kaiju, worlds, and updates!

Last updated by the developer 23 Aug 2026, 07:34 UTC.

624
playing (measured 24 Aug 2026, 13:50 UTC)
4,599,106
lifetime visits
97%
liked (20,654 👍 / 568 👎)
14,963
favourites (3.3 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4151,30986262410 August 202624 August 2026
67 measurements spanning 14 days, net -358. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 281–1,443 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 67
Measured (UTC)PlayersChange
24 Aug 2026, 13:50624-31
24 Aug 2026, 12:50655+50
24 Aug 2026, 11:50605+89
24 Aug 2026, 10:50516+10
24 Aug 2026, 09:50506+21
24 Aug 2026, 08:50485-40
24 Aug 2026, 07:50525+33
24 Aug 2026, 06:50492+9
24 Aug 2026, 05:50483+37
24 Aug 2026, 04:50446+31
24 Aug 2026, 03:50415-29
24 Aug 2026, 02:50444-76
24 Aug 2026, 01:50520-43
24 Aug 2026, 00:50563-48
23 Aug 2026, 23:50611+40
23 Aug 2026, 22:50571-1
23 Aug 2026, 21:50572+22
23 Aug 2026, 20:50550-40
23 Aug 2026, 19:50590-121
23 Aug 2026, 18:50711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[150x] Training Zone
499 R$
[30X] Eclipse Kaiju
499 R$
32x Power
199 R$
[2x Wins] VIP
99 R$
16x Power
99 R$
[OP] AutoClicker
99 R$
[15X] Phantom Kaiju
99 R$
[25x] Training Zone
99 R$
8x Power
49 R$
4x Power
29 R$
[3x] Training Zone
19 R$
2x Power
9 R$
StarterPack
9 R$
1.5x Power
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 202624 August 2026
68 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 68
Measured (UTC)% likedChange
24 Aug 2026, 13:5097no change
24 Aug 2026, 12:5097no change
24 Aug 2026, 11:5097no change
24 Aug 2026, 10:5097no change
24 Aug 2026, 09:5097no change
24 Aug 2026, 08:5097no change
24 Aug 2026, 07:5097no change
24 Aug 2026, 06:5097no change
24 Aug 2026, 05:5097no change
24 Aug 2026, 04:5197no change
24 Aug 2026, 04:5097no change
24 Aug 2026, 03:5097no change
24 Aug 2026, 02:5097no change
24 Aug 2026, 01:5097no change
24 Aug 2026, 00:5097no change
23 Aug 2026, 23:5097no change
23 Aug 2026, 22:5097no change
23 Aug 2026, 21:5097no change
23 Aug 2026, 20:5097no change
23 Aug 2026, 19:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.