+1 Kaiju Power Per Click
A Roblox experience owned by Vinland Studio.
TycoonENkaijuclickerevolution
Created in 2026, +1 Kaiju Power Per Click is a tycoon experience on Roblox with over 4.8 million lifetime visits. It records 97 playing now, a like rating of 97%, 18,385 favourites.
Description (written by the developer; not a statement by this register)
🔥 START SMALL. EVOLVE INTO A GIANT KAIJU ⚡ Every click gives you +1 Kaiju Power! 💪 Click to train and grow stronger 👹 Defeat giant enemies and collect Loot 🏆 Earn Wins to unlock new mutations 🐾 Collect Pets for powerful boosts 🔁 Rebirth for permanent multipliers ⚡ Unlock devastating monster abilities 👑 Become the strongest Kaiju in the server! How powerful can your Kaiju become? 👍 Like + Favorite for new Kaiju, worlds, and updates!
Last updated by the developer 28 Aug 2026, 09:50 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Aug 2026, 01:50 | 97 | -47 |
| 31 Aug 2026, 00:50 | 144 | -40 |
| 30 Aug 2026, 23:50 | 184 | +23 |
| 30 Aug 2026, 22:50 | 161 | +35 |
| 30 Aug 2026, 21:50 | 126 | -7 |
| 30 Aug 2026, 20:50 | 133 | -50 |
| 30 Aug 2026, 19:50 | 183 | -18 |
| 30 Aug 2026, 18:50 | 201 | -3 |
| 30 Aug 2026, 17:50 | 204 | -9 |
| 30 Aug 2026, 16:50 | 213 | +3 |
| 30 Aug 2026, 15:50 | 210 | -34 |
| 30 Aug 2026, 14:50 | 244 | -2 |
| 30 Aug 2026, 13:50 | 246 | +29 |
| 30 Aug 2026, 12:50 | 217 | -3 |
| 30 Aug 2026, 11:50 | 220 | -13 |
| 30 Aug 2026, 10:50 | 233 | +36 |
| 30 Aug 2026, 09:50 | 197 | +1 |
| 30 Aug 2026, 08:50 | 196 | -36 |
| 30 Aug 2026, 07:50 | 232 | -14 |
| 30 Aug 2026, 06:50 | 246 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 05:00 | 97 | no change |
| 13 Oct 2026, 04:53 | 97 | no change |
| 3 Oct 2026, 04:53 | 97 | no change |
| 23 Sept 2026, 04:52 | 97 | no change |
| 13 Sept 2026, 04:52 | 97 | no change |
| 3 Sept 2026, 04:51 | 97 | no change |
| 31 Aug 2026, 01:50 | 97 | no change |
| 31 Aug 2026, 00:50 | 97 | no change |
| 30 Aug 2026, 23:50 | 97 | no change |
| 30 Aug 2026, 22:50 | 97 | no change |
| 30 Aug 2026, 21:50 | 97 | no change |
| 30 Aug 2026, 20:50 | 97 | no change |
| 30 Aug 2026, 19:50 | 97 | no change |
| 30 Aug 2026, 18:50 | 97 | no change |
| 30 Aug 2026, 17:50 | 97 | no change |
| 30 Aug 2026, 16:50 | 97 | no change |
| 30 Aug 2026, 15:50 | 97 | no change |
| 30 Aug 2026, 14:50 | 97 | no change |
| 30 Aug 2026, 13:50 | 97 | no change |
| 30 Aug 2026, 12:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.