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Merge an ASMR

Merge an ASMR

A Roblox experience owned by We Forgot The Name.

SimulatorENmerge mechanicbase defenseidle earnings

Description (written by the developer; not a statement by this register)

Merge ASMRs. Build your collection. RAID rival bases. 🎧 🧩 Merge matching ASMRs into RARER, more satisfying ones 💰 Earn CASH every second—even while you're OFFLINE! 🚀 Launch ASMRs at rival bases and STEAL their cash 🛡️ LOCK your base before they raid you back! USE CODE: SQUISH 🏆 Can you build the ultimate ASMR collection? 🎮 Play on Desktop, Mobile, Tablet & Console! 🔔 Join the group for codes & updates!

Last updated by the developer 3 Aug 2026, 02:46 UTC.

8
playing (measured 10 Aug 2026, 18:50 UTC)
122,103
lifetime visits
83%
liked (147 👍 / 30 👎)
723
favourites (5.9 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:5011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 ASMR Health
199 R$
Auto Merge
199 R$
x2 Spawn Speed
129 R$
Quick ASMR Cooldown
99 R$
Quick Lock Cooldown
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

83878515 August 2026 — 87 % liked25 August 2026 — 85 % liked4 September 2026 — 83 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:4983-2
25 Aug 2026, 09:4785-2
15 Aug 2026, 09:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.