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PISTOL COMBAT

PISTOL COMBAT

A Roblox experience owned by base32.

ShooterENFirst-Person ShooterArena CombatWeapon Skins

PISTOL COMBAT is a shooter experience created on 2026-06-21. It records 1,522,578 lifetime visits and 112 concurrent players. The title holds 6,171 favorites and maintains a 56% like percentage. These metrics define its current standing within the Roblox data index.

Description (written by the developer; not a statement by this register)

✨ Welcome to PISTOL COMBAT! ✨ Jump into the ultimate fast-paced, high-stakes pistol arena where it only takes one clean shot to dominate. Grab your weapon, trust your aim, and prove you have the best reaction time on Roblox! 🎯 INTENSE GAME MODES: Free For All (FFA) King of the Hill Team Deathmatch Juggernaut Spleef Duels 🔥 FEATURES: 🔫 Unlock & Equip: Earn coins to unlock new pistols, rare skins, and clean kill effects! 🏆 Climb the Ranks: Show off your killstreaks and claim your spot on the leaderboards. ⚡ Fast-Paced Action: Instant respawns and non-stop gunfights. 🎮 PLATFORM SUPPORT: PC 💻 | Mobile 📱 | Tablet | Console 🎮 (Xbox & PlayStation) 👍 Enjoying the game? Leave a thumbs-up and join our group for exclusive rewards!

Last updated by the developer 20 Aug 2026, 14:26 UTC.

64
playing (measured 21 Aug 2026, 20:54 UTC)
1,621,762
lifetime visits
56%
liked (2,175 👍 / 1,694 👎)
6,781
favourites (4.2 per 1k visits)
21 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

64281172.510 August 2026 — 281 players21 August 2026 — 64 players10 August 202621 August 2026
2 measurements spanning 11 days, net -217. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–314 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5464-217
10 Aug 2026, 17:31281first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers Admin Commands
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST KILL · other681,891 · 100.0% win
EARLY TESTER · other453,225 · 0.00% win
ROUND WINNER · progression109,791 · 23.1% win
1,000 KILLS · progression1,106 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5614 August 2026 — 56 % liked21 August 2026 — 56 % liked24 August 2026 — 56 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:5156no change
21 Aug 2026, 20:5456no change
14 Aug 2026, 13:5056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.