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[🗺️] Clean the Game Room

[🗺️] Clean the Game Room

A Roblox experience owned by Catalyst Core.

SimulatorENcleaningorganizationpuzzle

[🗺️] Clean the Game Room is a simulator experience created on 2026-06-23. It has accumulated 2,549,169 lifetime visits and 47,153 favorites. Currently, 51 players are active. The experience holds an 88% like percentage. The description outlines gameplay involving picking up game cases and organizing them on matching shelves across PC and console platforms.

Description (written by the developer; not a statement by this register)

🎮 Clean the Games! Grab scattered game cases and return them to the correct shelves before the room gets out of hand! 🧹 Pick up game cases. 📦 Find the matching genre shelf. ⭐ Organize everything as fast as you can! 🎮 Controls 🖥️ PC • Left Click, Pick Up / Place • Q, Drop • Mouse Wheel, Cycle Held Cases 🎮 Console • RT, Pick Up / Place • B, Drop • LT, Cycle Held Cases ⚠️ Disclaimer This is a fan-made game and is not affiliated with, endorsed by, or sponsored by any of the games, experiences, studios, publishers, or developers featured within it. All game titles, logos, cover art, trademarks, and other intellectual property belong to their respective owners. No ownership of any third-party content is claimed. If you are a rights holder and would like your content removed, please contact the developers and it will be removed promptly.

Last updated by the developer 10 Aug 2026, 02:26 UTC.

51
playing (measured 10 Aug 2026, 14:19 UTC)
2,549,169
lifetime visits
87%
liked (5,888 👍 / 876 👎)
47,134
favourites (18.5 per 1k visits)
23 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1927first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Magic
800 R$
Carry +50 Games
400 R$
Infinite Magnet Range
399 R$
Group Magic
299 R$
Head Start
112 R$
VIP
99 R$
Squad Boost
99 R$
Max Speed
80 R$
Carry +5 Games
40 R$
Max Jump
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,472,350 · 100.0% win
1 Shelf Completed! · progression348,013 · 52.0% win
10 Shelves Completed! · progression195,066 · 26.5% win
50 Shelves Completed! · progression125,133 · 16.5% win
100 Shelves Completed! · progression109,276 · 14.9% win
Halfway There! · progression108,635 · 14.9% win
Ascended! · progression85,969 · 13.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.514 August 2026 — 88 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:2087-1
14 Aug 2026, 07:1988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.