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Find the Squishies 🧈 [200]

Find the Squishies 🧈 [200]

A Roblox experience owned by RMDY.

AdventureENcollectathonhidden objectsexploration

Find the Squishies 🧈 [200] is an adventure experience created on 2026-06-24. It records 966,383 lifetime visits and 2,901 favorites. Currently, 35 users play simultaneously. The experience maintains a 90% like percentage. Players explore biomes to locate hidden items.

Description (written by the developer; not a statement by this register)

🔍 Welcome to Find The Squishies 🗺️ Venture through unique biomes to uncover 200 hidden squishies! Each one is waiting to be found, can you collect them all? 🎮 Play with Friends! Team up or go solo to search for squishies, solve puzzles, and unlock hidden secrets across the map. 👍 Like & Favorite if you’re having fun! 👥 Join the community: https://www.roblox.com/communities/536168331/RMDY#!/about tags (ignore): Squishy, Find the Dumpling, Find the Markers, Find the NeeDoH, NeeDoH, Roblox NeeDoH, Find the, Find the Squishies, Adventure, Obby, Find the Items, Nice Cube, Squishy Toy, NeeDoH Hunt, Collect, Hidden, Exploration, Hidden, Seeker

Last updated by the developer 31 Jul 2026, 00:59 UTC.

35
playing (measured 10 Aug 2026, 15:15 UTC)
966,383
lifetime visits
90%
liked (1,467 👍 / 167 👎)
3,289
favourites (3.4 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1534first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
699 R$
Flying Cloud
499 R$
Fusion Coil
349 R$
Gravity Coil
249 R$
Grappling Hook
199 R$
Speed Coil
199 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Find the Squishies! · welcome673,912 · 100.0% win
You found your first squishy! · collection628,349 · 100.0% win
You found 5 squishies · collection419,384 · 100.0% win
You found 25 squishies! · collection144,432 · 43.2% win
You found 50 squishies! · collection38,512 · 13.6% win
You found 75 squishies! · collection12,971 · 4.7% win
You found 100 squishies! · collection5,171 · 1.3% win
You found 110 squishies! · collection3,775 · 1.4% win
You found 120 squishies! · collection2,911 · 1.1% win
You found 130 squishies! · collection2,079 · 1.2% win
You found 140 squishies! · collection1,453 · 1.2% win
You found 150 squishies! · collection1,051 · 0.70% win
You found 160 squishies! · collection801 · 0.50% win
You Rebirthed! · progression761 · 0.30% win
You found 170 squishies! · collection599 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5390no change
24 Aug 2026, 16:1690no change
14 Aug 2026, 16:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.