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Would You Rather: Girls Boys Dress Up Outfit Tower

Would You Rather: Girls Boys Dress Up Outfit Tower

A Roblox experience owned by Honey Bunny Studio.

RoleplayENdress-uptower-climbingrandom-selection

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Girls Boys Dress Up Outfit Tower! 👗👕 Climb the tower and pick a door at every stage Two items to choose from, or take the surprise door and see what you get! 🎁 Get unique hairstyles, clothes, faces, accessories and more to build your look 👗✨ The doors change every few minutes, so every climb is different 🔄 Millions of different combinations to choose from! 🎲 Reach the top, save your final outfit and show it to your friends Who got the best style? 😆 Like the game 👍 and Favorite ⭐ for new items and updates Join the group for a reward!

Last updated by the developer 3 Oct 2026, 03:34 UTC.

41
playing (measured 4 Oct 2026, 02:50 UTC)
101,611
lifetime visits
82%
liked (77 👍 / 17 👎)
34,400
favourites (338.5 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

412211313 Oct 2026, 10:00 — 163 players3 Oct 2026, 10:50 — 198 players3 Oct 2026, 11:50 — 203 players3 Oct 2026, 12:50 — 214 players3 Oct 2026, 13:50 — 221 players3 Oct 2026, 14:50 — 201 players3 Oct 2026, 15:50 — 171 players3 Oct 2026, 16:50 — 172 players3 Oct 2026, 17:50 — 151 players3 Oct 2026, 18:50 — 158 players3 Oct 2026, 19:50 — 159 players3 Oct 2026, 20:50 — 129 players3 Oct 2026, 21:50 — 102 players3 Oct 2026, 22:50 — 144 players3 Oct 2026, 23:50 — 116 players4 Oct 2026, 00:50 — 196 players4 Oct 2026, 01:50 — 195 players4 Oct 2026, 02:50 — 41 players3 Oct 2026, 10:004 Oct 2026, 02:50
18 measurements taken within a single day, net -122. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–248 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 02:5041-154
4 Oct 2026, 01:50195-1
4 Oct 2026, 00:50196+80
3 Oct 2026, 23:50116-28
3 Oct 2026, 22:50144+42
3 Oct 2026, 21:50102-27
3 Oct 2026, 20:50129-30
3 Oct 2026, 19:50159+1
3 Oct 2026, 18:50158+7
3 Oct 2026, 17:50151-21
3 Oct 2026, 16:50172+1
3 Oct 2026, 15:50171-30
3 Oct 2026, 14:50201-20
3 Oct 2026, 13:50221+7
3 Oct 2026, 12:50214+11
3 Oct 2026, 11:50203+5
3 Oct 2026, 10:50198+35
3 Oct 2026, 10:00163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
200 R$
VIP
99 R$
Grapple Hook
40 R$
Gravity Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome351,469 · 100.0% win
You Won! · progression74,067 · 66.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828985.53 October 2026 — 88 % liked3 October 2026 — 88 % liked3 October 2026 — 88 % liked3 October 2026 — 88 % liked3 October 2026 — 88 % liked3 October 2026 — 89 % liked3 October 2026 — 89 % liked3 October 2026 — 89 % liked3 October 2026 — 89 % liked3 October 2026 — 89 % liked3 October 2026 — 89 % liked3 October 2026 — 89 % liked3 October 2026 — 89 % liked3 October 2026 — 89 % liked3 October 2026 — 89 % liked4 October 2026 — 89 % liked4 October 2026 — 86 % liked4 October 2026 — 86 % liked13 October 2026 — 82 % liked3 October 202613 October 2026
19 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 10:0182-4
4 Oct 2026, 02:5086no change
4 Oct 2026, 01:5086-3
4 Oct 2026, 00:5089no change
3 Oct 2026, 23:5089no change
3 Oct 2026, 22:5089no change
3 Oct 2026, 21:5089no change
3 Oct 2026, 20:5089no change
3 Oct 2026, 19:5089no change
3 Oct 2026, 18:5089no change
3 Oct 2026, 17:5089no change
3 Oct 2026, 16:5089no change
3 Oct 2026, 15:5089no change
3 Oct 2026, 14:5089+1
3 Oct 2026, 13:5088no change
3 Oct 2026, 12:5088no change
3 Oct 2026, 11:5088no change
3 Oct 2026, 10:5088no change
3 Oct 2026, 10:0088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.