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🌠[ALTER EGO] Emotes Conveyor Tower✨

🌠[ALTER EGO] Emotes Conveyor Tower✨

A Roblox experience owned by Pixel Towers.

Tower defenseENTowerEmotesObby

🌠[ALTER EGO] Emotes Conveyor Tower✨ is a tower defense experience on Roblox, created in 2026, with over 3.6 million lifetime visits. It records 98 playing now, a like rating of 96%, 406,025 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Emotes Conveyor Tower! Looking for a fun game to play with your friends? Test your skills as you try out a handful of FREE dance emotes while falling down a massive, custom Alter Ego themed tower! Can you reach the top? 😍 Unlock Upgrades & Rebirths to flex on your friends! 🚀 Unleash Wicked Modifiers on the server! 🏆 Conquer the Tower and show off your rarest emotes and auras. 👍 If you’re loving this AMAZING game, don’t forget to LIKE 👍, FAVORITE ⭐, and SHARE with your friends! It helps the game grow! 🎉 Join our official Roblox group for exclusive perks and the latest update logs! Inspired by your favorite tower games: Tower of Hell, Sajonara Tower, Sajonara Tower 2, Stair Tower, Slap Tower, Aura Edit Tower, Glide Tower, Swing Tower, Gear Slap Tower, Troll Slap Tower, Climb and Jump Tower, Ability Slap Tower, Troll Hug Tower, Phonk Tower, Tower of Candy, Math Tower, Not Cute Anymore Troll Tower. Fall Tower. Alter ego, Low Cortisol, Emote Testing.

Last updated by the developer 3 Sept 2026, 02:33 UTC.

98
playing (measured 3 Sept 2026, 07:50 UTC)
3,625,133
lifetime visits
96%
liked (17,038 👍 / 686 👎)
447,723
favourites (123.5 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,285691.510 August 20263 September 2026
301 measurements spanning 24 days, net -1,187. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 301
Measured (UTC)PlayersChange
3 Sept 2026, 07:5098-26
3 Sept 2026, 06:50124-1
3 Sept 2026, 05:50125-15
3 Sept 2026, 04:50140-32
3 Sept 2026, 03:50172-41
3 Sept 2026, 02:50213+34
3 Sept 2026, 01:50179-41
3 Sept 2026, 00:50220-76
2 Sept 2026, 23:50296+40
2 Sept 2026, 22:50256+32
2 Sept 2026, 21:50224+62
2 Sept 2026, 20:50162+9
2 Sept 2026, 19:50153+13
2 Sept 2026, 18:50140+7
2 Sept 2026, 17:50133-3
2 Sept 2026, 16:50136-1
2 Sept 2026, 15:50137-22
2 Sept 2026, 14:50159-43
2 Sept 2026, 13:50202+18
2 Sept 2026, 12:50184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [OP]
799 R$
Flying Carpet
399 R$
x10 Luck
349 R$
Finish Tower
299 R$
+3 Pet equiped
249 R$
Galaxy Sword [LIMITED]
199 R$
Infinite Jump
199 R$
x5 Luck
149 R$
Become VIP Player
129 R$
+200 Inventory
99 R$
Super Coil
79 R$
Double Jump
79 R$
x2 Luck
79 R$
Speed Coil
39 R$
Gravity Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome3,259,769 · 100.0% win
Complete Time Trial · progression523,066 · 16.5% win
Completed Easy Obby · progression448,641 · 14.8% win
FINISH · progression414,174 · 6.7% win
Complete Keyboard Obby · progression371,923 · 10.6% win
Completed Medium Obby · progression358,341 · 9.8% win
Completed Rebirth #1 · progression254,475 · 11.2% win
Completed Hard Obby · progression237,283 · 5.4% win
Complete Merciless Obby · progression164,306 · 3.2% win
Completed Rebirth #10 · progression125 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 202623 October 2026
307 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 307
Measured (UTC)% likedChange
23 Oct 2026, 18:0096no change
13 Oct 2026, 17:5396no change
3 Oct 2026, 17:5396no change
23 Sept 2026, 17:5396no change
13 Sept 2026, 17:5196no change
3 Sept 2026, 17:5196no change
3 Sept 2026, 07:5096no change
3 Sept 2026, 06:5096no change
3 Sept 2026, 05:5096no change
3 Sept 2026, 04:5096no change
3 Sept 2026, 03:5096no change
3 Sept 2026, 02:5096no change
3 Sept 2026, 01:5096no change
3 Sept 2026, 00:5096no change
2 Sept 2026, 23:5096no change
2 Sept 2026, 22:5096no change
2 Sept 2026, 21:5096no change
2 Sept 2026, 20:5096no change
2 Sept 2026, 19:5096no change
2 Sept 2026, 18:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.