Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🌠[ALTER EGO] Emotes Conveyor Tower✨

🌠[ALTER EGO] Emotes Conveyor Tower✨

A Roblox experience owned by Pixel Towers.

Tower defenseENTowerEmotesObby

🌠[ALTER EGO] Emotes Conveyor Tower✨ is a tower-defense experience created on 2026-06-24. It has accumulated 2,294,487 lifetime visits and 146,008 favorites. Currently, 1,440 users are playing. The game holds a 96% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Emotes Conveyor Tower! Looking for a fun game to play with your friends? Test your skills as you try out a handful of FREE dance emotes while falling down a massive, custom Alter Ego themed tower! Can you reach the top? 😍 Unlock Upgrades & Rebirths to flex on your friends! 🚀 Unleash Wicked Modifiers on the server! 🏆 Conquer the Tower and show off your rarest emotes and auras. 👍 If you’re loving this AMAZING game, don’t forget to LIKE 👍, FAVORITE ⭐, and SHARE with your friends! It helps the game grow! 🎉 Join our official Roblox group for exclusive perks and the latest update logs! Inspired by your favorite tower games: Tower of Hell, Sajonara Tower, Sajonara Tower 2, Stair Tower, Slap Tower, Aura Edit Tower, Glide Tower, Swing Tower, Gear Slap Tower, Troll Slap Tower, Climb and Jump Tower, Ability Slap Tower, Troll Hug Tower, Phonk Tower, Tower of Candy, Math Tower, Not Cute Anymore Troll Tower. Fall Tower. Alter ego, Low Cortisol, Emote Testing.

Last updated by the developer 3 Sept 2026, 02:33 UTC.

98
playing (measured 3 Sept 2026, 07:50 UTC)
3,625,133
lifetime visits
96%
liked (11,872 👍 / 492 👎)
294,477
favourites (81.2 per 1k visits)
24 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,285691.510 August 20263 September 2026
301 measurements spanning 24 days, net -1,187. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 301
Measured (UTC)PlayersChange
3 Sept 2026, 07:5098-26
3 Sept 2026, 06:50124-1
3 Sept 2026, 05:50125-15
3 Sept 2026, 04:50140-32
3 Sept 2026, 03:50172-41
3 Sept 2026, 02:50213+34
3 Sept 2026, 01:50179-41
3 Sept 2026, 00:50220-76
2 Sept 2026, 23:50296+40
2 Sept 2026, 22:50256+32
2 Sept 2026, 21:50224+62
2 Sept 2026, 20:50162+9
2 Sept 2026, 19:50153+13
2 Sept 2026, 18:50140+7
2 Sept 2026, 17:50133-3
2 Sept 2026, 16:50136-1
2 Sept 2026, 15:50137-22
2 Sept 2026, 14:50159-43
2 Sept 2026, 13:50202+18
2 Sept 2026, 12:50184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [OP]
799 R$
Flying Carpet
399 R$
Finish Tower
299 R$
Infinite Jump
199 R$
Galaxy Sword [LIMITED]
199 R$
Become VIP Player
129 R$
Double Jump
79 R$
Super Coil
79 R$
Gravity Coil
39 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome2,225,011 · 100.0% win
Complete Time Trial · progression372,523 · 29.6% win
Completed Easy Obby · progression307,856 · 27.3% win
FINISH · progression278,340 · 23.3% win
Complete Keyboard Obby · progression257,236 · 22.3% win
Completed Medium Obby · progression249,937 · 21.0% win
Completed Hard Obby · progression168,117 · 13.8% win
Completed Rebirth #1 · progression162,679 · 15.9% win
Complete Merciless Obby · progression116,544 · 9.7% win
Completed Rebirth #10 · progression76 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 20263 September 2026
302 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 302
Measured (UTC)% likedChange
3 Sept 2026, 17:5196no change
3 Sept 2026, 07:5096no change
3 Sept 2026, 06:5096no change
3 Sept 2026, 05:5096no change
3 Sept 2026, 04:5096no change
3 Sept 2026, 03:5096no change
3 Sept 2026, 02:5096no change
3 Sept 2026, 01:5096no change
3 Sept 2026, 00:5096no change
2 Sept 2026, 23:5096no change
2 Sept 2026, 22:5096no change
2 Sept 2026, 21:5096no change
2 Sept 2026, 20:5096no change
2 Sept 2026, 19:5096no change
2 Sept 2026, 18:5096no change
2 Sept 2026, 17:5096no change
2 Sept 2026, 16:5096no change
2 Sept 2026, 15:5096no change
2 Sept 2026, 14:5096no change
2 Sept 2026, 13:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.