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[Verity Event] Bring Or DIE

[Verity Event] Bring Or DIE

A Roblox experience owned by 2 Weeks of Fries.

SurvivalENsurvivaleliminationhorror theme

[Verity Event] Bring Or DIE is a survival experience created on 2026-06-25. It currently has 86 players online. The game has accumulated 796,208 lifetime visits and 2,309 favorites. User engagement shows a 59% like percentage. The title focuses on finding items to avoid elimination.

Description (written by the developer; not a statement by this register)

💀 Bring Verity Or DIE! 📢 Verity wants an item... 🏃 Find it before time runs out! ❌ Fail to please Verity = ELIMINATED. 👑 Be the last player standing to win! ✨ Abilities • Shove Effects • Death Effects • Fun Maps • Friends • Leaderboards PLEASE VERITY. SURVIVE. WIN. 💀

Last updated by the developer 6 Aug 2026, 07:15 UTC.

86
playing (measured 11 Aug 2026, 09:19 UTC)
796,208
lifetime visits
53%
liked (923 👍 / 809 👎)
8,297
favourites (10.4 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:1944first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Stamina
199 R$
VIP
199 R$
Grab Multiple Items
149 R$
Golden Gun
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

53595614 August 2026 — 59 % liked24 August 2026 — 58 % liked3 September 2026 — 57 % liked13 September 2026 — 56 % liked23 September 2026 — 55 % liked3 October 2026 — 54 % liked13 October 2026 — 53 % liked23 October 2026 — 53 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:3253no change
13 Oct 2026, 20:3153-1
3 Oct 2026, 20:3054-1
23 Sept 2026, 20:2355-1
13 Sept 2026, 19:3556-1
3 Sept 2026, 19:2357-1
24 Aug 2026, 18:3258-1
14 Aug 2026, 18:3159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.