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🔪[PAPARAZZI DUBSTEP] Emotes Testing ✨

🔪[PAPARAZZI DUBSTEP] Emotes Testing ✨

A Roblox experience owned by Byteonix.

Social & hangoutENemote testingsandboxavatar customization

Dance emotes are tested in Emotes Testing, a social-hangout experience from 2026. Visits total 163,119,349 and favorites 1,514,665, while 87% of votes are likes. When this snapshot was taken, 3,189 players were online, trying emotes in a shared sandbox.

Description (written by the developer; not a statement by this register)

✨ Welcome to Emotes Testing™ Sandbox! Try out hundreds of FREE dance emotes inside our sandbox! 👆 Tap on Players to Sync Emotes in real-time with them! 🎶 Emotes come in many varieties, some even have effects! Try to discover every type of emote! 👗 Dress up with many morphs, or create your own with the built-in avatar editor! ❤️ All emotes were made by the Byteonix team. Thanks for playing! 😍 Unlock exclusive emotes through Emote Packs or unlock them individually! 🎮 Emotes Testing Sandbox works on all devices, including Phone, Tablet and Console! *Note: All music which may play during Emotes is sourced from publicly available Roblox audios; Byteonix has no control over the content. © Copyright Build2Inspire 2026. All rights reserved All in-game content, including animations and thumbnails are intellectual property of Build2Inspire. Emotes Testing™ is a trademark of Byteonix.

Last updated by the developer 24 Oct 2026, 14:00 UTC.

781
playing (measured 26 Oct 2026, 03:50 UTC)
166,473,749
lifetime visits
87%
liked (59,353 👍 / 8,618 👎)
1,569,978
favourites (9.4 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6713,7332,2027815 October 202626 October 2026
500 measurements spanning 21 days, net -308. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 212–4,192 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:50781-121
26 Oct 2026, 02:50902-256
26 Oct 2026, 01:501,158-214
26 Oct 2026, 00:501,372+242
25 Oct 2026, 23:501,130-160
25 Oct 2026, 22:501,290-152
25 Oct 2026, 21:501,442-287
25 Oct 2026, 20:501,729-179
25 Oct 2026, 19:501,908-221
25 Oct 2026, 18:502,129-190
25 Oct 2026, 17:502,319-24
25 Oct 2026, 16:502,343+3
25 Oct 2026, 15:502,340+33
25 Oct 2026, 14:502,307+154
25 Oct 2026, 13:502,153+238
25 Oct 2026, 12:501,915+315
25 Oct 2026, 11:501,600+37
25 Oct 2026, 10:501,563+46
25 Oct 2026, 09:501,517+52
25 Oct 2026, 08:501,465first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE💖] Admin+
79 R$
[OP] Bat
79 R$
GIANT Size!
50 R$
Confess Your Love Emote
15 R$
Big Guy Emote
15 R$
Tokyo Drift Emote
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome44,664,175 · 65.2% win
The Rock · other118,138 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.521 August 202626 October 2026
1557 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1557
Measured (UTC)% likedChange
26 Oct 2026, 03:5087no change
26 Oct 2026, 02:5087no change
26 Oct 2026, 01:5087no change
26 Oct 2026, 00:5087no change
25 Oct 2026, 23:5087no change
25 Oct 2026, 22:5087no change
25 Oct 2026, 21:5087no change
25 Oct 2026, 20:5087no change
25 Oct 2026, 19:5087no change
25 Oct 2026, 18:5087no change
25 Oct 2026, 17:5087no change
25 Oct 2026, 16:5087no change
25 Oct 2026, 15:5087no change
25 Oct 2026, 14:5087no change
25 Oct 2026, 13:5087no change
25 Oct 2026, 12:5087no change
25 Oct 2026, 11:5087no change
25 Oct 2026, 10:5087no change
25 Oct 2026, 09:5087no change
25 Oct 2026, 08:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

387,453
YouTube views across 2 matched videos

Most-viewed match: “PAPARAZZI 🤩”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 28 Sept 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.