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🔪[PAPARAZZI DUBSTEP] Emotes Testing ✨

🔪[PAPARAZZI DUBSTEP] Emotes Testing ✨

A Roblox experience owned by Byteonix.

Social & hangoutENemote testingsandboxavatar customization

🔪[PAPARAZZI DUBSTEP] Emotes Testing ✨ is a social-hangout experience created on 2026-02-12. The game currently has 5,772 players online. It has accumulated 137,187,695 lifetime visits and 1,292,829 favorites. The experience holds an 88% like percentage. Players can access various dance emotes and avatar customization tools within the sandbox environment.

Description (written by the developer; not a statement by this register)

✨ Welcome to Emotes Testing™ Sandbox! Try out hundreds of FREE dance emotes inside our sandbox! 👆 Tap on Players to Sync Emotes in real-time with them! 🎶 Emotes come in many varieties, some even have effects! Try to discover every type of emote! 👗 Dress up with many morphs, or create your own with the built-in avatar editor! ❤️ All emotes were made by the Byteonix team. Thanks for playing! 😍 Unlock exclusive emotes through Emote Packs or unlock them individually! 🎮 Emotes Testing Sandbox works on all devices, including Phone, Tablet and Console! *Note: All music which may play during Emotes is sourced from publicly available Roblox audios; Byteonix has no control over the content. © Copyright Build2Inspire 2026. All rights reserved All in-game content, including animations and thumbnails are intellectual property of Build2Inspire. Emotes Testing™ is a trademark of Byteonix.

Last updated by the developer 4 Sept 2026, 18:14 UTC.

4,300
playing (measured 5 Sept 2026, 00:50 UTC)
148,657,581
lifetime visits
88%
liked (53,773 👍 / 7,432 👎)
1,410,452
favourites (9.5 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,7797,5124,645.54,30010 August 20265 September 2026
339 measurements spanning 25 days, net -1,914. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 919–8,372 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 339
Measured (UTC)PlayersChange
5 Sept 2026, 00:504,300+701
4 Sept 2026, 23:503,599-4
4 Sept 2026, 22:503,603+101
4 Sept 2026, 21:503,502+44
4 Sept 2026, 20:503,458+108
4 Sept 2026, 19:503,350-42
4 Sept 2026, 18:503,392-18
4 Sept 2026, 17:503,410-113
4 Sept 2026, 16:503,523-137
4 Sept 2026, 15:503,660+172
4 Sept 2026, 14:503,488-120
4 Sept 2026, 13:503,608+84
4 Sept 2026, 12:503,524+365
4 Sept 2026, 11:503,159+433
4 Sept 2026, 10:502,726+260
4 Sept 2026, 09:502,466+185
4 Sept 2026, 08:502,281+210
4 Sept 2026, 07:502,071-197
4 Sept 2026, 06:502,268+65
4 Sept 2026, 05:502,203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Bat
79 R$
[SALE💖] Admin+
79 R$
GIANT Size!
50 R$
Tokyo Drift Emote
15 R$
Confess Your Love Emote
15 R$
Big Guy Emote
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome41,552,331 · 62.5% win
The Rock · other105,001 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20265 September 2026
340 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 340
Measured (UTC)% likedChange
5 Sept 2026, 00:5088no change
4 Sept 2026, 23:5088no change
4 Sept 2026, 22:5088no change
4 Sept 2026, 21:5088no change
4 Sept 2026, 20:5088no change
4 Sept 2026, 19:5088no change
4 Sept 2026, 18:5088no change
4 Sept 2026, 17:5088no change
4 Sept 2026, 16:5088no change
4 Sept 2026, 15:5088no change
4 Sept 2026, 14:5088no change
4 Sept 2026, 13:5088no change
4 Sept 2026, 12:5088no change
4 Sept 2026, 11:5088no change
4 Sept 2026, 10:5088no change
4 Sept 2026, 09:5088no change
4 Sept 2026, 08:5088no change
4 Sept 2026, 07:5088no change
4 Sept 2026, 06:5088no change
4 Sept 2026, 05:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.