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(CHPT 2) Verity [HORROR]

(CHPT 2) Verity [HORROR]

A Roblox experience owned by ChainLemonade Studios.

HorrorENAI companionmultiple endingshorror narrative

(CHPT 2) Verity [HORROR] is a horror experience created on 2026-06-25. It has accumulated 3,315,693 lifetime visits and 242,983 favorites. Currently, 114 users are playing. The game holds a 78% like percentage. The description mentions an AI companion named Verity and two possible endings.

Description (written by the developer; not a statement by this register)

Verity is your AI companion who seems to care about you so much! He wants to help you... But he warns you that something bad will happen in 3 days... prepare yourselves for what's to come! 🎁 Join the ChainLemonade Studios group for a free in-game PET! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 Credits: Inspired by ThatMob's original work! Fan made game, without correlation to the actual story! Horror, Terror, Scary, Creepy, Adventure, Adopt, Summer, Valentines, Pet, obby, tycoon, fun, story, poppy, robbery, cops, break in, camping, Jenna, Christmas, Winter, Snow, funny, Horror, Terror, Scary, space, Christmas, Pet, Robber, Break, poppy playtime, Huggy, Doors, piggy, Donate,

Last updated by the developer 10 Aug 2026, 12:00 UTC.

52
playing (measured 21 Aug 2026, 20:54 UTC)
3,385,984
lifetime visits
78%
liked (2,172 👍 / 620 👎)
257,359
favourites (76.0 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

521047810 August 2026 — 104 players21 August 2026 — 52 players10 August 202621 August 2026
2 measurements spanning 11 days, net -52. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–112 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5452-52
10 Aug 2026, 14:01104first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🟡 Play as Verity
999 R$
💛 Infinite Lives
699 R$
💖 Extra Health
299 R$
Assassin (CLASS)
299 R$
Pyromaniac (CLASS)
299 R$
💟 Med-Kit
250 R$
🐉 Pet Dragon
199 R$
⭐ VIP
150 R$
🌈 Supreme Sword
150 R$
🚀 Jet Pack Shoes
149 R$
🔦 Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Verity Story! · welcome1,114,402 · 100.0% win
Trapped Ending! · progression7,175 · 0.90% win
You Escaped! · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked21 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1978no change
21 Aug 2026, 20:5478no change
14 Aug 2026, 05:1878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.