Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD]Verity [HORROR]

[UPD]Verity [HORROR]

A Roblox experience owned by Specter Development.

HorrorPTsurvival horrormysterysingle-player

[UPD]Verity [HORROR] is a horror experience created on 2026-07-16. It has recorded 11,620,324 lifetime visits and 27,668 favorites. Currently, 3,880 users are playing. The game holds a 51% like percentage. The description details a narrative involving a mysterious yellow sphere named Verity that becomes dangerous. Controls for PC and consoles are listed in the provided metadata.

Description (written by the developer; not a statement by this register)

SOBRE O JOGO: Ethan estava sozinho em casa quando uma caixa misteriosa apareceu de repente em sua varanda. Quando ele abriu, encontrou algo estranho dentro: uma esfera amarela chamada Verity. No começo, Verity parecia amigável. Ela afirmava saber de tudo e queria ajudar. Mas depois de alguns dias, algo começou a mudar. Verity começou a agir de maneira estranha... observando, ouvindo e ficando cada vez mais perigosa. Prepare-se e proteja sua casa. Algo está chegando em 3 dias. CONTROLES: PC: Shift - Correr E - Interagir Console: Xbox: L3 - Correr / B - Interagir PlayStation: L3 - Correr / Círculo - Interagir 👍 Aproveite o jogo e junte-se ao grupo. 🎧 Use fones de ouvido para uma melhor experiência. ❤️ Obrigado por jogar. Seu apoio realmente ajuda no desenvolvimento do jogo.

Last updated by the developer 4 Sept 2026, 04:39 UTC.

1,294
playing (measured 4 Sept 2026, 20:50 UTC)
16,654,923
lifetime visits
51%
liked (5,293 👍 / 5,105 👎)
40,019
favourites (2.4 per 1k visits)
16 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4923,4921,9921,29410 August 20264 September 2026
335 measurements spanning 25 days, net -2,198. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–3,942 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 335
Measured (UTC)PlayersChange
4 Sept 2026, 20:501,294-117
4 Sept 2026, 19:501,411-114
4 Sept 2026, 18:501,525-57
4 Sept 2026, 17:501,582-131
4 Sept 2026, 16:501,713-104
4 Sept 2026, 15:501,817+76
4 Sept 2026, 14:501,741+31
4 Sept 2026, 13:501,710+131
4 Sept 2026, 12:501,579+106
4 Sept 2026, 11:501,473+216
4 Sept 2026, 10:501,257+41
4 Sept 2026, 09:501,216+87
4 Sept 2026, 08:501,129+87
4 Sept 2026, 07:501,042+162
4 Sept 2026, 06:50880+103
4 Sept 2026, 05:50777+103
4 Sept 2026, 04:50674-108
4 Sept 2026, 03:50782+46
4 Sept 2026, 02:50736-23
4 Sept 2026, 01:50759first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bat
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,047,010 · 100.0% win
Hello Im verity · other4,425,556 · 99.9% win
Complete Prologue · progression3,812,470 · 82.4% win
Verity Caught You · other1,014,065 · 21.5% win
Bad Ending: Car Escape · progression331,042 · 3.5% win
Good Ending: End of Verity · progression43,675 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5113 August 20264 September 2026
336 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 336
Measured (UTC)% likedChange
4 Sept 2026, 20:5051no change
4 Sept 2026, 19:5051no change
4 Sept 2026, 18:5051no change
4 Sept 2026, 17:5051no change
4 Sept 2026, 16:5051no change
4 Sept 2026, 15:5051no change
4 Sept 2026, 14:5051no change
4 Sept 2026, 13:5051no change
4 Sept 2026, 12:5051no change
4 Sept 2026, 11:5051no change
4 Sept 2026, 10:5051no change
4 Sept 2026, 09:5051no change
4 Sept 2026, 08:5051no change
4 Sept 2026, 07:5051no change
4 Sept 2026, 06:5051no change
4 Sept 2026, 05:5051no change
4 Sept 2026, 04:5051no change
4 Sept 2026, 03:5051no change
4 Sept 2026, 02:5051no change
4 Sept 2026, 01:5051first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.