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FREE UGC Grind 2 (Obby • PvP • AFK)

FREE UGC Grind 2 (Obby • PvP • AFK)

A Roblox experience owned by TwinLabs.

ObbyENUGC rewardsAFK grindObby

FREE UGC Grind 2 is an obby experience created on 2026-06-25. It has 3,540,419 lifetime visits and 241,142 favorites. Currently, 767 users are playing. The experience holds a 95% like percentage. It features obby, PvP, and AFK mechanics for earning UGC items.

Description (written by the developer; not a statement by this register)

🌟 Welcome to FREE UGC GRIND 2 Play the fun obby, stay AFK or fight in PvP to earn points and claim these FREE UGC items! https://www.roblox.com/communities/684717971/Free-UGC-Grind#!/store 💰 HOW TO EARN POINTS • 🕓 Earn points over time • ✅ Checkpoint = 100 points • 💥 1 kill (1v1 PVP) = 100 points • 📜 Quests = 10K to 30K points • 🔁 Rebirth = claim checkpoint 🚀 BOOSTS • 👥 +10% points if you join the group https://www.roblox.com/communities/684717971/Free-UGC-Grind#!/about • ⭐ +15% points for Premium • 🧑‍🤝‍🧑 +3k pts for every invite 💾 SAVE SYSTEM • 🔒 Your points are saved automatically • You never lose your progress • 🕓 AFK or Play 🚫 RULES Exploits, scripts, bots or hacks = BAN Tags (ignore) free ugc, ugc, earn ugc, roblox ugc, ugc obby, obby for ugc, afk for ugc, afk grind, afk, free items, ugc rewards, limited ugc, rewards, obby, fun obby, easy obby, rainbow obby, parkour, obstacle course, platformer, jumping game, jump, lava jumps

Last updated by the developer 26 Oct 2026, 01:43 UTC.

417
playing (measured 26 Oct 2026, 02:50 UTC)
3,568,116
lifetime visits
95%
liked (24,848 👍 / 1,182 👎)
241,142
favourites (67.6 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

339970654.54175 October 202626 October 2026
500 measurements spanning 21 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 244–1,065 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 02:50417+8
26 Oct 2026, 01:50409+5
26 Oct 2026, 00:50404-11
25 Oct 2026, 23:50415-54
25 Oct 2026, 22:50469+17
25 Oct 2026, 21:50452-22
25 Oct 2026, 20:50474-17
25 Oct 2026, 19:50491-84
25 Oct 2026, 18:50575-71
25 Oct 2026, 17:50646-121
25 Oct 2026, 16:50767+160
25 Oct 2026, 15:50607-1
25 Oct 2026, 14:50608+18
25 Oct 2026, 13:50590+9
25 Oct 2026, 12:50581+29
25 Oct 2026, 11:50552-35
25 Oct 2026, 10:50587+28
25 Oct 2026, 09:50559-9
25 Oct 2026, 08:50568-61
25 Oct 2026, 07:50629first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 Points (PERM)
7,999 R$
x5 Points (PERM)
3,999 R$
x2 Points (PERM)
399 R$
VIP
349 R$
Jetpack
149 R$
Fusion Coil
149 R$
Speed Coil
99 R$
Gravity Coil
99 R$
RPG
49 R$
Slap Hand
49 R$
Coil Pack
25 R$
Minigun
25 R$
Ak47
15 R$
Shotgun
9 R$
Starter Pack
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Free UGC Grind · welcome1,333,144 · 100.0% win
100k Points · other22,858 · 2.5% win
500k Points · other2,450 · 0.30% win
2M Points · progression1,003 · 0.10% win
5m Points · progression67 · 0.00% win
10M Points · other7 · 0.00% win
25M Points · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.514 August 202626 October 2026
1569 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1569
Measured (UTC)% likedChange
26 Oct 2026, 02:5095no change
26 Oct 2026, 01:5095no change
26 Oct 2026, 00:5095no change
25 Oct 2026, 23:5095no change
25 Oct 2026, 22:5095no change
25 Oct 2026, 21:5095no change
25 Oct 2026, 20:5095no change
25 Oct 2026, 19:5095no change
25 Oct 2026, 18:5095no change
25 Oct 2026, 17:5095no change
25 Oct 2026, 16:5095no change
25 Oct 2026, 15:5095no change
25 Oct 2026, 14:5095no change
25 Oct 2026, 13:5095no change
25 Oct 2026, 12:5095no change
25 Oct 2026, 11:5095no change
25 Oct 2026, 10:5095no change
25 Oct 2026, 09:5095no change
25 Oct 2026, 08:5095no change
25 Oct 2026, 07:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.