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FREE UGC Grind 2 (Obby • PvP • AFK)

FREE UGC Grind 2 (Obby • PvP • AFK)

A Roblox experience owned by Free UGC Grind.

ObbyENUGC rewardsAFK grindObby

FREE UGC Grind 2 is an obby experience created on 2026-06-25. It currently has 182 players and 546,532 lifetime visits. The game holds 45,076 favorites and a 95% like percentage. Features include checkpoint rewards, PvP kills, quests, and rebirths. Players earn points for UGC items through gameplay, group joining, Premium status, and invites.

Description (written by the developer; not a statement by this register)

🌟 Welcome to FREE UGC GRIND 2 Play the fun obby, stay AFK or fight in PvP to earn points and claim these FREE UGC items! https://www.roblox.com/communities/684717971/Free-UGC-Grind#!/store 💰 HOW TO EARN POINTS • 🕓 Earn points over time • ✅ Checkpoint = 100 points • 💥 1 kill (1v1 PVP) = 100 points • 📜 Quests = 10K to 30K points • 🔁 Rebirth = claim checkpoint 🚀 BOOSTS • 👥 +10% points if you join the group https://www.roblox.com/communities/684717971/Free-UGC-Grind#!/about • ⭐ +15% points for Premium • 🧑‍🤝‍🧑 +3k pts for every invite 💾 SAVE SYSTEM • 🔒 Your points are saved automatically • You never lose your progress • 🕓 AFK or Play 🚫 RULES Exploits, scripts, bots or hacks = BAN Tags (ignore) free ugc, ugc, earn ugc, roblox ugc, ugc obby, obby for ugc, afk for ugc, afk grind, afk, free items, ugc rewards, limited ugc, rewards, obby, fun obby, easy obby, rainbow obby, parkour, obstacle course, platformer, jumping game, jump, lava jumps

Last updated by the developer 5 Sept 2026, 05:47 UTC.

305
playing (measured 5 Sept 2026, 08:50 UTC)
1,152,094
lifetime visits
96%
liked (10,787 👍 / 455 👎)
89,017
favourites (77.3 per 1k visits)
25 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

131442286.530510 August 20265 September 2026
347 measurements spanning 26 days, net +142. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–489 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 347
Measured (UTC)PlayersChange
5 Sept 2026, 08:50305-30
5 Sept 2026, 07:50335+34
5 Sept 2026, 06:50301-6
5 Sept 2026, 05:50307+33
5 Sept 2026, 04:50274+8
5 Sept 2026, 03:50266no change
5 Sept 2026, 02:50266+22
5 Sept 2026, 01:50244+22
5 Sept 2026, 00:50222-51
4 Sept 2026, 23:50273+36
4 Sept 2026, 22:50237+10
4 Sept 2026, 21:50227-6
4 Sept 2026, 20:50233-27
4 Sept 2026, 19:50260-6
4 Sept 2026, 18:50266-32
4 Sept 2026, 17:50298+6
4 Sept 2026, 16:50292-21
4 Sept 2026, 15:50313-28
4 Sept 2026, 14:50341+16
4 Sept 2026, 13:50325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 Points (PERM)
7,999 R$
x5 Points (PERM)
3,999 R$
x2 Points (PERM)
399 R$
VIP
349 R$
Fusion Coil
149 R$
Jetpack
149 R$
Speed Coil
99 R$
Gravity Coil
99 R$
RPG
49 R$
Slap Hand
49 R$
Minigun
25 R$
Coil Pack
15 R$
Ak47
15 R$
Shotgun
9 R$
Starter Pack
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Free UGC Grind · welcome505,038 · 100.0% win
100k Points · other6,536 · 2.8% win
500k Points · other696 · 0.30% win
2M Points · progression296 · 0.10% win
5m Points · progression11 · 0.00% win
10M Points · other5 · 0.00% win
25M Points · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.514 August 20265 September 2026
348 measurements spanning 21 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 348
Measured (UTC)% likedChange
5 Sept 2026, 08:5096no change
5 Sept 2026, 07:5096no change
5 Sept 2026, 06:5096no change
5 Sept 2026, 05:5096no change
5 Sept 2026, 04:5096no change
5 Sept 2026, 03:5096no change
5 Sept 2026, 02:5096no change
5 Sept 2026, 01:5096no change
5 Sept 2026, 00:5096no change
4 Sept 2026, 23:5096no change
4 Sept 2026, 22:5096no change
4 Sept 2026, 21:5096no change
4 Sept 2026, 20:5096no change
4 Sept 2026, 19:5096no change
4 Sept 2026, 18:5096no change
4 Sept 2026, 17:5096no change
4 Sept 2026, 16:5096no change
4 Sept 2026, 15:5096no change
4 Sept 2026, 14:5096no change
4 Sept 2026, 13:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.