Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Checho's Deltarune RP

Checho's Deltarune RP

A Roblox experience owned by Checho's Deltarune RP.

RoleplayENDeltaruneRoleplayFan Project

Checho's Deltarune RP is a roleplay experience created on 2019-02-19. It currently has 420 players and 15,205,415 lifetime visits. The game holds 73,239 favorites and a 94% like percentage. Development began in 2018 with contributions from multiple developers. The experience allows users to roleplay as characters from the DELTARUNE franchise within an expansive world.

Description (written by the developer; not a statement by this register)

[❗ This game may contain flashing lights and moving images ❗] [🛠 We are working on new content! For more info, join our chat server! 🛠] [📷 A graphics level of 6-10 is recommended 📷] Welcome to Checho's Deltarune Roleplay! Roleplay as a vast assortment of characters from DELTARUNE in a fun, expansive world! Checho's started development in 2018 and has, over time, been worked on by two dozen different Developers and countless contributors. We hope you enjoy! [DISCLAIMER] DELTARUNE was made by Toby Fox and the DELTARUNE team. This is a fan project, and we're not affiliated with anyone who made DELTARUNE. [MISC] New accounts unfortunately have to wait 30 days to join the game. This doesn't apply in VIP servers! A FaQ can be found in-game in the form of the MANUAL! Find a bug? Send a modcall with the reason "Bug Report"

Last updated by the developer 30 Aug 2026, 20:49 UTC.

272
playing (measured 5 Sept 2026, 08:50 UTC)
15,608,760
lifetime visits
94%
liked (25,564 👍 / 1,704 👎)
73,965
favourites (4.7 per 1k visits)
19 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

156759457.527210 August 20265 September 2026
347 measurements spanning 26 days, net -290. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–849 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 347
Measured (UTC)PlayersChange
5 Sept 2026, 08:50272-16
5 Sept 2026, 07:50288-107
5 Sept 2026, 06:50395-50
5 Sept 2026, 05:50445-80
5 Sept 2026, 04:50525-73
5 Sept 2026, 03:50598-67
5 Sept 2026, 02:50665-28
5 Sept 2026, 01:50693+46
5 Sept 2026, 00:50647+23
4 Sept 2026, 23:50624+34
4 Sept 2026, 22:50590+56
4 Sept 2026, 21:50534+10
4 Sept 2026, 20:50524+36
4 Sept 2026, 19:50488+44
4 Sept 2026, 18:50444+49
4 Sept 2026, 17:50395-6
4 Sept 2026, 16:50401+45
4 Sept 2026, 15:50356+29
4 Sept 2026, 14:50327+31
4 Sept 2026, 13:50296first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Best Friends · social114,250 · 2.5% win
WONDERFUL CREATIONS · other97,528 · 3.3% win
Fountain Breaker · other93,556 · 1.8% win
Ding · other26,858 · 0.50% win
A Real Fool · other20,528 · 0.40% win
A Grave Mistake · other20,197 · 0.30% win
Ring Ring! · other15,119 · 0.30% win
Waterfall Dweller · other12,773 · 0.50% win
GOD BLESS SPAMTON · other8,984 · 0.10% win
Probability Error · other6,781 · 0.30% win
A Miserable Maze of Maize · other5,185 · 0.00% win
KABOOM! · other4,724 · 0.00% win
Archaeology With Friends · social3,861 · 0.00% win
Wait a minute... · other2,892 · 0.00% win
Green · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 20265 September 2026
348 measurements spanning 23 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 348
Measured (UTC)% likedChange
5 Sept 2026, 08:5094no change
5 Sept 2026, 07:5094no change
5 Sept 2026, 06:5094no change
5 Sept 2026, 05:5094no change
5 Sept 2026, 04:5094no change
5 Sept 2026, 03:5094no change
5 Sept 2026, 02:5094no change
5 Sept 2026, 01:5094no change
5 Sept 2026, 00:5094no change
4 Sept 2026, 23:5094no change
4 Sept 2026, 22:5094no change
4 Sept 2026, 21:5094no change
4 Sept 2026, 20:5094no change
4 Sept 2026, 19:5094no change
4 Sept 2026, 18:5094no change
4 Sept 2026, 17:5094no change
4 Sept 2026, 16:5094no change
4 Sept 2026, 15:5094no change
4 Sept 2026, 14:5094no change
4 Sept 2026, 13:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.