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Prison Mayhem

Prison Mayhem

A Roblox experience owned by test numero... mayhem.

RoleplayENprisoner escapeguard defensechaos

Description (written by the developer; not a statement by this register)

Chaotic Prisoner vs Guards game! Start off in the prison as either, finding a way to escape to cause chaos all over Alcatruzz or a defender of it. Your call! Join the group for the exclusive MP7! Expect bugs! We only had 5 people to test the game with. Please leave feedback on balancing if you can.

Last updated by the developer 26 Aug 2026, 17:48 UTC.

12
playing (measured 26 Aug 2026, 17:50 UTC)
4,209
lifetime visits
71%
liked (471 👍 / 194 👎)
11,155
favourites (2650.3 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 17:5014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CRIMINAL BOSS
249 R$
SWAT
249 R$
SNIPER
199 R$
Custom Car Colors
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · collection25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 21 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71857826 August 2026 — 85 % liked5 September 2026 — 76 % liked15 September 2026 — 73 % liked25 September 2026 — 71 % liked5 October 2026 — 71 % liked15 October 2026 — 71 % liked26 August 202615 October 2026
6 measurements spanning 50 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 23:2171no change
5 Oct 2026, 23:2071no change
25 Sept 2026, 23:2071-2
15 Sept 2026, 22:3873-3
5 Sept 2026, 21:5376-9
26 Aug 2026, 17:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.