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🌈 OPEN KALB LUCKYBLOCK + MOD

🌈 OPEN KALB LUCKYBLOCK + MOD

A Roblox experience owned by Cannoli's Are #1 STUDIOS.

🌈 OPEN KALB LUCKYBLOCK + MOD (2026) is measured at over 7.8 million lifetime visits on Roblox. It records 42 playing now, a like rating of 65%, 936,255 favourites.

Last updated by the developer 21 Aug 2026, 18:41 UTC.

42
playing (measured 10 Sept 2026, 15:50 UTC)
7,835,001
lifetime visits
65%
liked (969 👍 / 517 👎)
936,268
favourites (119.5 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

422,6511,346.510 August 202610 September 2026
474 measurements spanning 31 days, net -1,333. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 474
Measured (UTC)PlayersChange
10 Sept 2026, 15:5042-573
10 Sept 2026, 14:50615-112
10 Sept 2026, 13:50727-56
10 Sept 2026, 12:50783+20
10 Sept 2026, 11:50763+96
10 Sept 2026, 10:50667+136
10 Sept 2026, 09:50531+59
10 Sept 2026, 08:50472-59
10 Sept 2026, 07:50531-5
10 Sept 2026, 06:50536-59
10 Sept 2026, 05:50595-33
10 Sept 2026, 04:50628+85
10 Sept 2026, 03:50543-104
10 Sept 2026, 02:50647-18
10 Sept 2026, 01:50665+10
10 Sept 2026, 00:50655+19
9 Sept 2026, 23:50636+55
9 Sept 2026, 22:50581-7
9 Sept 2026, 21:50588+57
9 Sept 2026, 20:50531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OWNER ADMIN
999 R$
OP ADMIN (BEST)!
499 R$
10X BRAINROTS
199 R$
Vip
59 R$
Mutation Luck
59 R$
Brainrot Luck
49 R$
Double Cash
39 R$
Double Power
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

646765.56514 August 202613 September 2026
474 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–67 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 474
Measured (UTC)% likedChange
13 Sept 2026, 11:0165no change
10 Sept 2026, 15:5065no change
10 Sept 2026, 14:5065no change
10 Sept 2026, 13:5065no change
10 Sept 2026, 12:5065no change
10 Sept 2026, 11:5065no change
10 Sept 2026, 10:5065no change
10 Sept 2026, 09:5065no change
10 Sept 2026, 08:5065no change
10 Sept 2026, 07:5065no change
10 Sept 2026, 06:5065no change
10 Sept 2026, 05:5065no change
10 Sept 2026, 04:5065no change
10 Sept 2026, 03:5065no change
10 Sept 2026, 02:5065no change
10 Sept 2026, 01:5065no change
10 Sept 2026, 00:5065no change
9 Sept 2026, 23:5065no change
9 Sept 2026, 22:5065no change
9 Sept 2026, 21:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.