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Gunfight Tycoon

Gunfight Tycoon

A Roblox experience owned by Earnify.

TycoonENtycoonpvpmilitary

Description (written by the developer; not a statement by this register)

FREE PERKS: Thumbs up the game 👍 and Join the Earnify Group below for Access to Cash Drops In Game 💰: https://www.roblox.com/communities/538581808 Welcome to Gunfight Tycoon. Build and expand your base, unlock a variety of weapons, and battle players to dominate the flag. ✅ Progress Saves: Your tycoon progress is automatically saved. 🔄 Rebirth to earn powerful rewards. Gun Game, Sniper Tycoon, Military Tycoon, Army Simulator, Battle Tycoon, PVP, Warfare Credits: btb / Earnify development team Cosmetic Items: Ardwyck, JohnDrinkin, EstheKing, WhoToTrus, RealCGZXZ, GuestCapone, rhyssko, ShipArch and eric5283

Last updated by the developer 9 Aug 2026, 22:26 UTC.

52
playing (measured 10 Aug 2026, 15:19 UTC)
270,127
lifetime visits
80%
liked (651 👍 / 166 👎)
1,004
favourites (3.7 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1918first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Explosive Sniper
1,200 R$
Halo Breaker
350 R$
SWAT Pack
350 R$
Triple Cash
349 R$
Upgraded Juggernaut Armor
250 R$
Double Cash
249 R$
Dual HK Uzis
190 R$
Ultra Droppers
175 R$
Ultra Upgraders
175 R$
Auto Collect
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester · other186,372 · 100.0% win
Gunfight Tycoon · other186,318 · 100.0% win
Captured The Flag · other43,719 · 67.7% win
Bullseye · other433 · 0.90% win
Nuke Inbound · other347 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

78807915 August 2026 — 78 % liked25 August 2026 — 80 % liked4 September 2026 — 80 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:0880no change
25 Aug 2026, 02:3380+2
15 Aug 2026, 02:3278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.