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Gunfight Tycoon

Gunfight Tycoon

A Roblox experience owned by Earnify.

TycoonENtycoonpvpmilitary

Description (written by the developer; not a statement by this register)

FREE PERKS: Thumbs up the game 👍 and Join the Earnify Group below for Access to Cash Drops In Game 💰: https://www.roblox.com/communities/538581808 Welcome to Gunfight Tycoon. Build and expand your base, unlock a variety of weapons, and battle players to dominate the flag. ✅ Progress Saves: Your tycoon progress is automatically saved. 🔄 Rebirth to earn powerful rewards. Gun Game, Sniper Tycoon, Military Tycoon, Army Simulator, Battle Tycoon, PVP, Warfare Credits: btb / Earnify development team Cosmetic Items: Ardwyck, JohnDrinkin, EstheKing, WhoToTrus, RealCGZXZ, GuestCapone, rhyssko, ShipArch and eric5283

Last updated by the developer 9 Aug 2026, 22:26 UTC.

52
playing (measured 10 Aug 2026, 15:19 UTC)
270,127
lifetime visits
80%
liked (803 👍 / 203 👎)
1,274
favourites (4.7 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1918first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Explosive Sniper
1,200 R$
Halo Breaker
350 R$
SWAT Pack
350 R$
Triple Cash
349 R$
Upgraded Juggernaut Armor
250 R$
Double Cash
249 R$
Dual HK Uzis
190 R$
Ultra Upgraders
175 R$
Ultra Droppers
175 R$
Auto Collect
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester · other218,767 · 100.0% win
Gunfight Tycoon · other218,719 · 100.0% win
Captured The Flag · other53,358 · 46.0% win
Bullseye · other633 · 1.0% win
Nuke Inbound · other430 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

78807915 August 2026 — 78 % liked25 August 2026 — 80 % liked4 September 2026 — 80 % liked14 September 2026 — 79 % liked24 September 2026 — 79 % liked4 October 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:1780no change
14 Oct 2026, 06:1780no change
4 Oct 2026, 06:1680+1
24 Sept 2026, 06:1579no change
14 Sept 2026, 04:1679-1
4 Sept 2026, 04:0880no change
25 Aug 2026, 02:3380+2
15 Aug 2026, 02:3278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.