Zombie Rising Tycoon (UPD)
A Roblox experience owned by Hype Tycoons.
TycoonENzombie shooterbase defenserebirth mechanic
Zombie Rising Tycoon (UPD) is a tycoon experience created on 2025-02-11. It has accumulated 20,416,472 lifetime visits and 1,119,878 favorites. Currently, 352 players are active. The game holds a 94% like percentage. Features include progress saving, rebirth mechanics, and zombie defense gameplay.
Description (written by the developer; not a statement by this register)
FREE PERKS: Thumbs up the game 👍 and Join the Hype Tycoons Group for an 🔥Exclusive Weapon and Access to Cash Drops💰 ✅ Progess Saves 🔥 Come back and finish your tycoon later 🔄 Rebirth to earn powerful rewards To rebirth you have to buy all GREEN buttons. Welcome to Zombie Rising Tycoon, an action packed zombie tycoon shooter. Build your base, defend against zombies, and fight other players! Update Log: (12/22) - Fixed Blackmarket Inventory Dataloss (BUNKER COMING SOON 🙏) - (12/19) - Released fix for guns randomly dissapearing out of your hand (Finally) Tags - Zombie, Rails, Zombie Attack, Tycoon, Undead, Dead, Uprising, Doom, COD Zombies, Battle Credits: EpikLevel / Creator MurderOut / Co-Creator Music: (Wind of Fjords) by Phoqus Cosmetic Items: Ardwyck, JohnDrinkin, EstheKing, WhoToTrus, RealCGZXZ, GuestCapone, rhyssko, ShipArch and eric5283 (Message Epik for Credit/Removal)
Last updated by the developer 14 Feb 2026, 05:30 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 04:50 | 97 | -9 |
| 27 Aug 2026, 03:50 | 106 | -39 |
| 27 Aug 2026, 02:50 | 145 | -32 |
| 27 Aug 2026, 01:50 | 177 | -44 |
| 27 Aug 2026, 00:50 | 221 | -18 |
| 26 Aug 2026, 23:50 | 239 | -46 |
| 26 Aug 2026, 22:50 | 285 | +2 |
| 26 Aug 2026, 21:50 | 283 | +5 |
| 26 Aug 2026, 20:50 | 278 | -25 |
| 26 Aug 2026, 19:50 | 303 | +25 |
| 26 Aug 2026, 18:50 | 278 | -33 |
| 26 Aug 2026, 17:50 | 311 | +11 |
| 26 Aug 2026, 16:50 | 300 | +21 |
| 26 Aug 2026, 15:50 | 279 | +20 |
| 26 Aug 2026, 14:50 | 259 | -11 |
| 26 Aug 2026, 13:50 | 270 | +34 |
| 26 Aug 2026, 12:50 | 236 | -13 |
| 26 Aug 2026, 11:50 | 249 | +32 |
| 26 Aug 2026, 10:50 | 217 | +22 |
| 26 Aug 2026, 09:50 | 195 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 04:50 | 94 | no change |
| 27 Aug 2026, 03:50 | 94 | no change |
| 27 Aug 2026, 02:50 | 94 | no change |
| 27 Aug 2026, 01:50 | 94 | no change |
| 27 Aug 2026, 00:50 | 94 | no change |
| 26 Aug 2026, 23:50 | 94 | no change |
| 26 Aug 2026, 22:50 | 94 | no change |
| 26 Aug 2026, 21:50 | 94 | no change |
| 26 Aug 2026, 20:50 | 94 | no change |
| 26 Aug 2026, 19:50 | 94 | no change |
| 26 Aug 2026, 18:50 | 94 | no change |
| 26 Aug 2026, 17:50 | 94 | no change |
| 26 Aug 2026, 16:50 | 94 | no change |
| 26 Aug 2026, 15:50 | 94 | no change |
| 26 Aug 2026, 14:50 | 94 | no change |
| 26 Aug 2026, 13:50 | 94 | no change |
| 26 Aug 2026, 12:50 | 94 | no change |
| 26 Aug 2026, 11:50 | 94 | no change |
| 26 Aug 2026, 10:50 | 94 | no change |
| 26 Aug 2026, 09:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.