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[💵] Would You Rather : Job Tower

[💵] Would You Rather : Job Tower

A Roblox experience owned by Shin Towers.

ObbyENobstacle coursecareer simulationtransformation

Description (written by the developer; not a statement by this register)

NEW Ever dreamed of becoming an Astronaut? A Doctor? A Singer? Now's your chance to find out if you've got what it takes! Race through obstacle stages and reach the 12 Doors—each one hiding a different profession. Pick the job you've always dreamed of (or chase the biggest salary), and watch your avatar transform instantly into your new career with a complete outfit, gear, and style! ✨ Features: • 12 unique doors with 26+ professions to discover • Earn salary from every profession • Spend your earnings in the Gear Shop • Reset your door if you want another profession • Skip unwanted doors • Climb the Money Leaderboard • Unique outfits, accessories, and animations for every profession

Last updated by the developer 3 Aug 2026, 01:49 UTC.

70
playing (measured 10 Aug 2026, 13:52 UTC)
163,014
lifetime visits
58%
liked (223 👍 / 164 👎)
570
favourites (3.5 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:527first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
139 R$
VIP
59 R$
Laser
39 R$
Rainbow Carpet
29 R$
Grapple Hook
25 R$
Fusion Coil
20 R$
gravity coil
13 R$
Speed Coil
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hi! Thanks for playing👋 · welcome468,059 · 100.0% win
🏁 FINISH · progression8,997 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

58726515 August 2026 — 71 % liked25 August 2026 — 72 % liked4 September 2026 — 58 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:4758-14
25 Aug 2026, 14:4772+1
15 Aug 2026, 14:4671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.