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The Hundred Year's War

The Hundred Year's War

A Roblox experience owned by The Hundred Years' War.

SimulatorENmedievalhistoricalcombat

Description (written by the developer; not a statement by this register)

Combat Demo Welcome to HYW, a community steeped in historical accuracy, epic battles, real life characters and beautiful medieval landscapes. This game HUB currently only houses our Combat Demo, as we prepare and add further amazing features to our game "Agincourt". You can expect release sometime later in the coming months. I'd love to give credits to the following amazing groups for helping this game come to life. FORGES Kuhler & Kauffman Community GNO Knight Tales

Last updated by the developer 21 Aug 2026, 17:20 UTC.

82
playing (measured 21 Aug 2026, 22:50 UTC)
189,900
lifetime visits
60%
liked (830 👍 / 546 👎)
4,156
favourites (21.9 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8212610410 August 2026 — 126 players21 August 2026 — 120 players21 August 2026 — 110 players21 August 2026 — 82 players10 August 202621 August 2026
4 measurements spanning 11 days, net -44. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–133 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5082-28
21 Aug 2026, 21:50110-10
21 Aug 2026, 20:54120-6
10 Aug 2026, 18:50126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

White Horse
500 R$
Extended Pouch
350 R$
Black Horse
300 R$
Light Brown Horse
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

58605915 August 2026 — 58 % liked21 August 2026 — 60 % liked21 August 2026 — 60 % liked21 August 2026 — 60 % liked25 August 2026 — 60 % liked4 September 2026 — 60 % liked15 August 20264 September 2026
6 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 12:4760no change
25 Aug 2026, 12:4660no change
21 Aug 2026, 22:5060no change
21 Aug 2026, 21:5060no change
21 Aug 2026, 20:5460+2
15 Aug 2026, 12:4558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.