Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Build a Mukbang

Build a Mukbang

A Roblox experience owned by Crazay ASMR.

TycoonENmukbangtycoonfood

Build a Mukbang is a tycoon experience created on 2026-06-27. It has recorded 523,167 lifetime visits and 3,176 favorites. Currently, 14 players are active. The experience holds a 96% like percentage. Players can collect food, hire workers, and unlock automatic machines to build their restaurant.

Description (written by the developer; not a statement by this register)

🍜 **Build a Mukbang!** 🍔 🍕 Grab delicious food and build the ultimate mukbang setup! 🥤 Pick up food, eat to earn 💰 Cash, hire waiters, unlock food machines, and collect funny Mukbangers to automate your restaurant! ⭐ **FEATURES** 🍔 Tons of foods to collect 👨‍🍳 Hire Workers 🤖 Unlock automatic food machines 🍽️ Build and expand your eating area 😂 Collect unique Mukbangers 💸 Upgrade and become the biggest mukbang empire! 👍 Like 👍 Favorite ⭐ Follow to support future updates!

Last updated by the developer 21 Jul 2026, 04:21 UTC.

14
playing (measured 10 Aug 2026, 16:33 UTC)
523,167
lifetime visits
96%
liked (2,719 👍 / 114 👎)
3,305
favourites (6.3 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3315first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Worker Speed
149 R$
Infinite Energy
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome334,966 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:4796no change
24 Aug 2026, 21:0296no change
14 Aug 2026, 21:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.