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[🚢]My Cruise Ship

[🚢]My Cruise Ship

A Roblox experience owned by EAT IT!.

TycoonENsimulationmanagementoffline-earning

Created in 2026, [🚢]My Cruise Ship is a tycoon experience on Roblox with over 1.4 million lifetime visits. It records 22 playing now, a like rating of 78%, 5,399 favourites.

Description (written by the developer; not a statement by this register)

🔥 YOUR CRUISE SHIP WORKS OFFLINE! [How to Play] buy attractions, restaurants, shops, and decorations! attract thousands of passengers to your ship! upgrade your cruise and unlock new decks! earn 5 stars and flex on other captains! expand your ship into the ultimate floating resort! earn money even while you're offline! ENJOY THE GAME, AND REMEMBER YOUR CRUISE SHIP EARNS MONEY OFFLINE!

Last updated by the developer 16 Aug 2026, 20:37 UTC.

22
playing (measured 12 Sept 2026, 21:19 UTC)
1,456,145
lifetime visits
78%
liked (1,191 👍 / 331 👎)
5,622
favourites (3.9 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2236419311 August 2026 — 364 players12 September 2026 — 22 players11 August 202612 September 2026
2 measurements spanning 33 days, net -342. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 21:1922-342
11 Aug 2026, 01:52364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
DoublePeople
349 R$
DoubleCash
299 R$
doubleoffline
149 R$
AutoCollect
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

78807914 August 2026 — 80 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0378no change
13 Oct 2026, 16:0278no change
3 Oct 2026, 16:0278-1
23 Sept 2026, 16:0279no change
13 Sept 2026, 16:0179no change
3 Sept 2026, 16:0079no change
24 Aug 2026, 15:1679-1
14 Aug 2026, 15:1580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.