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[UPDATE] Animal Restaurant (Anomaly)

[UPDATE] Animal Restaurant (Anomaly)

A Roblox experience owned by Dine N' Dash.

TycoonENhorrorcookingsurvival

[UPDATE] Animal Restaurant (Anomaly) is a tycoon experience from 2026 with over 6.3 million lifetime visits. It records 93 playing now, a like rating of 91%, 91,137 favourites.

Description (written by the developer; not a statement by this register)

🐾 Welcome to Animal Restaurant [ANOMALY] 🍔🌙 Can you survive the night shift? 👀Cook tasty food, serve hungry animals, and keep the restaurant running until morning... but stay alert. Some guests are NOT what they seem. 🍳 HOW TO PLAY 🥩 Cook orders before customers lose patience 🍽️ Serve guests and keep the restaurant running 👀 Watch customers closely for strange behavior 🚨 Spot ANOMALIES before it's too late 💰 Earn cash and upgrade your restaurant 🌙 Work as long as possible! 🎉 2X WEEKENDS, Earn 2X rewards every weekend! 💸🔥 Bring your friends and see how long you can survive. ⭐ Enjoying the game? LIKE 👍 + FAVORITE ⭐ to support future updates! 👥 Join our community for update news, sneak peeks, and bug reports! ⚠️ DISCLAIMER Animal Restaurant is still in Alpha. Expect bugs, balancing changes, and occasional shutdowns while we update the game. Please report any bugs you find! 🐾 Inspired by Animal Hospital

Last updated by the developer 28 Aug 2026, 01:12 UTC.

93
playing (measured 15 Sept 2026, 08:50 UTC)
6,391,725
lifetime visits
91%
liked (18,052 👍 / 1,772 👎)
93,352
favourites (14.6 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

931,02155725 August 202615 September 2026
500 measurements spanning 21 days, net -718. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 08:5093-20
15 Sept 2026, 07:50113-7
15 Sept 2026, 06:50120-19
15 Sept 2026, 05:50139-24
15 Sept 2026, 04:50163-32
15 Sept 2026, 03:50195-38
15 Sept 2026, 02:50233-22
15 Sept 2026, 01:50255+41
15 Sept 2026, 00:50214-55
14 Sept 2026, 23:50269+16
14 Sept 2026, 22:50253+41
14 Sept 2026, 21:50212+1
14 Sept 2026, 20:50211-1
14 Sept 2026, 19:50212+11
14 Sept 2026, 18:50201-58
14 Sept 2026, 17:50259+8
14 Sept 2026, 16:50251-7
14 Sept 2026, 15:50258+46
14 Sept 2026, 14:50212-5
14 Sept 2026, 13:50217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Animal Coins
349 R$
2x EXP
299 R$
Extra Carry Slot
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Day · welcome2,493,325 · 100.0% win
Clean Plate · other2,156,402 · 98.2% win
Getting It Right · other877,460 · 31.5% win
Finding the Rhythm · other719,138 · 24.5% win
Not Tonight · other600,780 · 24.9% win
Kitchen Talent · other458,037 · 15.9% win
Keep Their Head Clear · other445,696 · 12.8% win
Full Staff · other226,974 · 6.0% win
Perfected Technique · other204,172 · 8.1% win
Night Employee · other143,615 · 5.5% win
Clean Record · other138,725 · 4.8% win
Master of the Line · other104,637 · 4.9% win
Adept Cook · other58,569 · 2.6% win
Seasoned Server · other36,100 · 1.1% win
Working Together · social31,533 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 202623 October 2026
591 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 591
Measured (UTC)% likedChange
23 Oct 2026, 20:0391no change
13 Oct 2026, 20:0391no change
3 Oct 2026, 20:0291no change
23 Sept 2026, 20:0291no change
15 Sept 2026, 08:5091no change
15 Sept 2026, 07:5091no change
15 Sept 2026, 06:5091no change
15 Sept 2026, 05:5091no change
15 Sept 2026, 04:5091no change
15 Sept 2026, 03:5091no change
15 Sept 2026, 02:5091no change
15 Sept 2026, 01:5091no change
15 Sept 2026, 00:5091no change
14 Sept 2026, 23:5091no change
14 Sept 2026, 22:5091no change
14 Sept 2026, 21:5091no change
14 Sept 2026, 20:5091no change
14 Sept 2026, 19:5091no change
14 Sept 2026, 18:5091no change
14 Sept 2026, 17:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.