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🏡 My Family

🏡 My Family

A Roblox experience owned by Block Evolution Studios.

SimulatorENlife simulationfamily managementhome decoration

My Family is a simulator experience created on 2026-07-01. It currently has 4,266 players and 9,266,609 lifetime visits. The game holds 60,366 favorites and maintains a 91% like percentage. Players can create families, build homes, and manage careers within the simulation.

Description (written by the developer; not a statement by this register)

🏡 New Country Home! My Family is in Beta, please be patient 😊 New features & content daily! 🏡 Create your own family, build & decorate a dream home, then watch them live a life of their own! 👪 CREATE up to 12 members — customize looks & skills, name them, restyle anytime 🏠 BUILD & furnish your home — place, move & recolor furniture 🧠 LIVE their lives — they eat, sleep, chat, argue & make friends… or take control yourself! 💼 WORK 20 careers — earn cash & get promoted 🐾 ADOPT pets 🚗 EXPLORE the town ❤️ Grow, age & live a whole lifetime! ⭐ Favourite & Like 👍— more coming soon! ---------------------------------------------------------------- Developed by Block Evolution Studios ©

Last updated by the developer 21 Aug 2026, 14:16 UTC.

3,501
playing (measured 21 Aug 2026, 20:54 UTC)
10,717,834
lifetime visits
91%
liked (32,636 👍 / 3,076 👎)
60,366
favourites (5.6 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,5016,4284,964.510 August 2026 — 6,428 players21 August 2026 — 3,501 players10 August 202621 August 2026
2 measurements spanning 11 days, net -2,927. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,062–6,867 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:543,501-2,927
10 Aug 2026, 14:036,428first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+ 4 Family Members
260 R$
Luxury Furniture Pack
120 R$
Premium Wallpapers
120 R$
+ 4 Pets
120 R$
Starter Pack
50 R$
Robot Vaccuum
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Paycheck · other1,676,894
Pet Parent · collection1,404,260
Welcome Home! · welcome1,347,537
Spotless! · other890,441
Moving Up · progression716,912
Road Trip! · other398,228
Best Friends · social371,286
Full House · collection339,644
Top of the Ladder · progression258,761
Interior Designer · other14,935
Golden Years · other7,300
Millionaire! · other1,819

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked13 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5491no change
13 Aug 2026, 22:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.