[❤️ PARTNERS!] SimLife
A Roblox experience owned by Orasim.
SimulatorENlife simulationtext-basedcareer management
SimLife is a simulator experience created on 2026-02-10. It has 1,172,999 lifetime visits and 35,706 favorites. Currently, 15 users are playing. The game holds a 63% like percentage. It falls under the simulator genre. The description mentions text-based life simulation features.
Description (written by the developer; not a statement by this register)
Live ANY life from birth to legacy in this text-based life simulator! 🎮 Age up year by year and make choices that shape your story. Will you become wealthy 💰, famous ⭐, kind ❤️, or completely unpredictable? ⭐ FEATURES • Experience childhood, school, clubs, talents, and graduation • Build a career, pursue special careers, or start a business • Manage Health, Happiness, Smarts, Looks, Fitness, and Reputation • Make friends, find Best Friends, and form a household • Adopt and raise children, build traditions, and continue through generations • Buy houses, vehicles, pets, and other luxuries 🚗🏠 • Play it safe—or explore crime, politics, fame, and the supernatural • Face random events, difficult decisions, and unexpected consequences • Become the PRESIDENT?! 🇺🇸 Every life is different. Every choice matters. 🛠 DEVELOPMENT STATUS SimLife is actively growing with frequent updates, new features, more content, and ongoing fixes. Current game version: v0.7.4 All events and characters
Last updated by the developer 10 Aug 2026, 20:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:33 | 12 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:19 | 63 | no change |
| 14 Aug 2026, 14:18 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.