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[❤️ PARTNERS!] SimLife

[❤️ PARTNERS!] SimLife

A Roblox experience owned by Orasim.

SimulatorENlife simulationtext-basedcareer management

SimLife is a simulator experience created on 2026-02-10. It has 1,172,999 lifetime visits and 35,706 favorites. Currently, 15 users are playing. The game holds a 63% like percentage. It falls under the simulator genre. The description mentions text-based life simulation features.

Description (written by the developer; not a statement by this register)

Live ANY life from birth to legacy in this text-based life simulator! 🎮 Age up year by year and make choices that shape your story. Will you become wealthy 💰, famous ⭐, kind ❤️, or completely unpredictable? ⭐ FEATURES • Experience childhood, school, clubs, talents, and graduation • Build a career, pursue special careers, or start a business • Manage Health, Happiness, Smarts, Looks, Fitness, and Reputation • Make friends, find Best Friends, and form a household • Adopt and raise children, build traditions, and continue through generations • Buy houses, vehicles, pets, and other luxuries 🚗🏠 • Play it safe—or explore crime, politics, fame, and the supernatural • Face random events, difficult decisions, and unexpected consequences • Become the PRESIDENT?! 🇺🇸 Every life is different. Every choice matters. 🛠 DEVELOPMENT STATUS SimLife is actively growing with frequent updates, new features, more content, and ongoing fixes. Current game version: v0.7.4 All events and characters

Last updated by the developer 10 Aug 2026, 20:19 UTC.

15
playing (measured 11 Aug 2026, 11:33 UTC)
1,172,999
lifetime visits
63%
liked (1,844 👍 / 1,075 👎)
36,093
favourites (30.8 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:3312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Societies
199 R$
Royalty
149 R$
Super Mode
149 R$
Business Empire
129 R$
Superhero
119 R$
Vampire
109 R$
Ghost
109 R$
Mermaid
109 R$
Witch
109 R$
Werewolf
109 R$
Mafia
109 R$
Celebrity Lifestyle
109 R$
Career Mastery
99 R$
Supermodel
99 R$
Time Machine
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Player · welcome128,882 · 100.0% win
Millionaire · other35,788 · 16.6% win
Billionaire · other3,631 · 3.4% win
100 Years Old · other222 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:1963no change
14 Aug 2026, 14:1863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.