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Verity: Something Is Knocking 👁️

Verity: Something Is Knocking 👁️

A Roblox experience owned by Oblivious Dev Team.

HorrorENstory horrorsurvivaljumpscare

Verity: Something Is Knocking 👁️ is a horror experience created on 2026-07-01. It currently has 59 players. The game has 660,141 lifetime visits, 3,728 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

Something Is Knocking at Your Door 👁️ This is a story horror game where you meet verity, your personal helper and friend!, hopefully everything stays fine for a while.. Warnings: loud noises and jumpscares! 👍 **LIKE + ⭐ FAVORITE** 👋 Hello, I’m Verity! Your personal helper and friend. Ask me anything... I know **EVERYTHING**. 🧠 🏠 Build a house to survive the night, but be careful... 🟡Verity can break in. Verity, Verity Survival, Verity Monster, Horror, Survival

Last updated by the developer 9 Aug 2026, 03:30 UTC.

59
playing (measured 10 Aug 2026, 20:02 UTC)
660,141
lifetime visits
94%
liked (3,511 👍 / 211 👎)
4,874
favourites (7.4 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0249first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Shotgun
99 R$
Mod Commands
99 R$
Golden Axe
79 R$
Golden Pickaxe
49 R$
INF Food
49 R$
Faster Sprint
29 R$
Starterpack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Normal Ending · progression28,968 · 11.0% win
Good Ending · progression4,394 · 0.80% win
Falsity · other0 · 0.00% win
Car Escape Ending · progression0 · 0.00% win
Lovity · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:0894-1
13 Oct 2026, 22:0895no change
3 Oct 2026, 22:0795no change
23 Sept 2026, 22:0695no change
13 Sept 2026, 21:0295no change
3 Sept 2026, 20:5295no change
24 Aug 2026, 19:2395no change
14 Aug 2026, 19:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.