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[UPDATE 2] Coach a Fighter!

[UPDATE 2] Coach a Fighter!

A Roblox experience owned by LockLoaded.

SportsENboxingcard collectionmanagement simulation

Coach a Fighter! is a sports experience created on July 1, 2026. It has recorded 6,051,233 lifetime visits and currently has 1,544 players online. The game holds 15,761 favorites and maintains an 89% like percentage. Players collect fighter cards, train stats, and engage in matches against NPCs or other players.

Description (written by the developer; not a statement by this register)

[All Platforms 📱💻🎮] 🥊OVER 250 FIGHTER CARDS TO COLLECT!🥊 CODE: Release! Build your roster with randoms, real fighters and REAL LEGENDS. Enter official matches against NPCS or put them up against other PLAYERS FIGHTERS and bet money on them winning! Train their stats and watch them develop into champions. This is a different kind of boxing experience on Roblox. You do not control the punches—you watch the fighter in INTENSE matches and train their strengths and weaknesses. Upgrade your gym, improve your roster, climb through stronger leagues, and let your fighters prove themselves in the ring. ⭐Make sure to like, favorite, and join the group for updates, new fighters, codes and in-game rewards.⭐ THIS GAME IS IN EARLY BETA. THERE MAY BE BUGS Notice: Servers may shut down during updates. Progress and balancing may change as the game continues to develop.

Last updated by the developer 24 Aug 2026, 22:30 UTC.

763
playing (measured 25 Aug 2026, 00:50 UTC)
7,248,928
lifetime visits
89%
liked (10,642 👍 / 1,269 👎)
18,153
favourites (2.5 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5022,7261,61476310 August 202625 August 2026
72 measurements spanning 14 days, net -1,963. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 168–3,060 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 72
Measured (UTC)PlayersChange
25 Aug 2026, 00:50763+64
24 Aug 2026, 23:50699-21
24 Aug 2026, 22:50720+58
24 Aug 2026, 21:50662+43
24 Aug 2026, 20:50619+46
24 Aug 2026, 19:50573-34
24 Aug 2026, 18:50607+2
24 Aug 2026, 17:50605-88
24 Aug 2026, 16:50693+13
24 Aug 2026, 15:50680+25
24 Aug 2026, 14:50655+25
24 Aug 2026, 12:50630+38
24 Aug 2026, 11:50592+61
24 Aug 2026, 10:50531+29
24 Aug 2026, 09:50502-23
24 Aug 2026, 08:50525-42
24 Aug 2026, 07:50567-82
24 Aug 2026, 06:50649-76
24 Aug 2026, 05:50725-77
24 Aug 2026, 04:50802first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x RRP/LRP
400 R$
2x Training Speed
400 R$
Double Challenge Odds
400 R$
2x Match Rewards
200 R$
2x Free Rewards
200 R$
Instant Reveal
200 R$
Shiny Hunter
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 202625 August 2026
73 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 73
Measured (UTC)% likedChange
25 Aug 2026, 00:5089no change
24 Aug 2026, 23:5089no change
24 Aug 2026, 22:5089no change
24 Aug 2026, 21:5089no change
24 Aug 2026, 20:5089no change
24 Aug 2026, 19:5089no change
24 Aug 2026, 18:5089no change
24 Aug 2026, 17:5089no change
24 Aug 2026, 16:5089no change
24 Aug 2026, 15:5089no change
24 Aug 2026, 14:5089no change
24 Aug 2026, 12:5089no change
24 Aug 2026, 11:5089no change
24 Aug 2026, 10:5089no change
24 Aug 2026, 09:5089no change
24 Aug 2026, 08:5089no change
24 Aug 2026, 07:5089no change
24 Aug 2026, 06:5089no change
24 Aug 2026, 05:5089no change
24 Aug 2026, 04:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.