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Bullets / Aura / Brainrots

Bullets / Aura / Brainrots

A Roblox experience owned by Crafting Innovation.

TycoonENidlecollectionmeme

Description (written by the developer; not a statement by this register)

If you’re having fun, don’t forget to like the game! 👍 How to Play: 🎯 Control your shot, dodge obstacles, and collect Brainrots 🔫 Upgrade your weapons and ammo ✨ Farm Aura to unlock new rarities and territories 💍 Collect rings to earn money faster 🧠 Evolve your Brainrots to increase your earnings 💰 Your Brainrots keep producing money even while you’re OFFLINE! ⚡ Welcome to Bullets / Aura / Brainrots!

Last updated by the developer 21 Aug 2026, 20:49 UTC.

7
playing (measured 22 Aug 2026, 10:30 UTC)
51,537
lifetime visits
50%
liked (61 👍 / 62 👎)
760
favourites (14.7 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:307first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Xenoblaster
1,174 R$
Seraphim
958 R$
Arcanum
782 R$
Solaris
639 R$
Pyra
521 R$
Drakon
426 R$
Everest Destroyer
347 R$
Frozen Blaster
284 R$
Void Cannon
232 R$
Plasma Cannon
189 R$
Pulse Cannon
154 R$
Infinity Rerolls
149 R$
Nova Machinegun
126 R$
Storm Machinegun
103 R$
Heavy Machinegun
84 R$
Tactical Machinegun
69 R$
2X Aura Gain
49 R$
2X Coins Gain
49 R$
Instantly Collect Coin
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Reroll · other0 · 0.00% win
Ten Brainrots Placed · collection0 · 0.00% win
Tutorial Complete · progression0 · 0.00% win
Ten Brainrot Hits · other0 · 0.00% win
First Brainrot Max Level · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5022 August 2026 — 50 % liked1 September 2026 — 50 % liked11 September 2026 — 50 % liked22 August 202611 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 10:3150no change
1 Sept 2026, 10:3150no change
22 Aug 2026, 10:3050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.