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[EA] Combined Arms

[EA] Combined Arms

A Roblox experience owned by Combined Arms.

SimulatorENmilitary simulationflight combatearly access

[EA] Combined Arms is a simulator experience created on 2026-07-05. It currently has 503,545 lifetime visits and 26,869 favorites. The game maintains a 96% like percentage with 102 players active. It features military flight simulation including aircraft such as the F-22A Raptor and Su-57 Felon. The title remains in early access with planned additions for radar and infantry.

Description (written by the developer; not a statement by this register)

Combined Arms is a military flight sandbox with full cockpits, realistic aerodynamics, and carrier operations. Dogfight other players in team deathmatch or free-roam sandbox mode. The current aircraft available are: - F-22A Raptor - F-15C Eagle - Eurofighter Typhoon - Su-57 Felon - Su-35 Flanker - F/A-18C Hornet - F-14D Super Tomcat - J-10C Firebird - F-16CM Fighting Falcon - Yak-44E Hawkeyeski - F-15 Eagle STOL (Unlockable) - AV-8B+ Harrier II - DC-10F Death Contraption The game is not in a complete state and is in early access. We plan to add radar functionality, infantry, ground vehicles, helicopters, naval vessels, nuclear weapons, and much more.

Last updated by the developer 15 Aug 2026, 14:18 UTC.

70
playing (measured 22 Aug 2026, 05:50 UTC)
506,866
lifetime visits
96%
liked (4,337 👍 / 193 👎)
29,225
favourites (57.7 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7015811410 August 2026 — 158 players21 August 2026 — 102 players21 August 2026 — 116 players21 August 2026 — 122 players21 August 2026 — 112 players22 August 2026 — 116 players22 August 2026 — 136 players22 August 2026 — 120 players22 August 2026 — 115 players22 August 2026 — 101 players22 August 2026 — 70 players10 August 202622 August 2026
11 measurements spanning 11 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–171 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5070-31
22 Aug 2026, 04:50101-14
22 Aug 2026, 03:50115-5
22 Aug 2026, 02:50120-16
22 Aug 2026, 01:50136+20
22 Aug 2026, 00:50116+4
21 Aug 2026, 23:50112-10
21 Aug 2026, 22:50122+6
21 Aug 2026, 21:50116+14
21 Aug 2026, 20:54102-56
10 Aug 2026, 18:07158first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#54 Top revisited

Growth

327955.55421 August 20264 September 2026
328 measurements spanning 14 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–86 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 328
Measured (UTC)Rank on Top revisitedChange
4 Sept 2026, 11:2554no change
4 Sept 2026, 10:2554no change
4 Sept 2026, 09:2554no change
4 Sept 2026, 08:2554no change
4 Sept 2026, 07:2554no change
4 Sept 2026, 06:2554no change
4 Sept 2026, 05:2554no change
4 Sept 2026, 04:2554no change
4 Sept 2026, 03:2554no change
4 Sept 2026, 02:2554no change
4 Sept 2026, 01:2554no change
4 Sept 2026, 00:2554no change
3 Sept 2026, 23:2554no change
3 Sept 2026, 22:2554no change
3 Sept 2026, 21:2554no change
3 Sept 2026, 20:2554no change
3 Sept 2026, 19:2554-1
3 Sept 2026, 18:2555no change
3 Sept 2026, 17:2555no change
3 Sept 2026, 16:2555first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Badge funnel

Early Access Tester · other39,024 · 12.5% win
104 and Counting · other4,837 · 1.6% win
Express Lane · other4,016 · 1.0% win
For Those Who Dare · other4,012 · 0.80% win
Public Tester · other1,866 · 0.70% win
Maverick · other227 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
13 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0296no change
24 Aug 2026, 22:3696no change
22 Aug 2026, 05:5096no change
22 Aug 2026, 04:5096no change
22 Aug 2026, 03:5096no change
22 Aug 2026, 02:5096no change
22 Aug 2026, 01:5096no change
22 Aug 2026, 00:5096no change
21 Aug 2026, 23:5096no change
21 Aug 2026, 22:5096no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
14 Aug 2026, 22:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.