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My Animal Rescue!

My Animal Rescue!

A Roblox experience owned by My Animal Rescue.

SimulatorENanimal careoffline earningscollection building

My Animal Rescue! is a simulator experience created on 2026-07-05. It currently has 102 players, 1,777,225 lifetime visits, and 59,041 favorites. The game holds a 91% like percentage.

Description (written by the developer; not a statement by this register)

🐾 Every animal has a story. Be their hero! 🐾 💸 YOUR ANIMALS EARN FOR YOU — EVEN OFFLINE! 💸 [How To Play] - Rescue injured animals 🚑 - Heal them and build your Bond 💖 - Feed them🌾 - Send them to their Forever Home and grow your collection! 🏡 Patch: New animal happiness system

Last updated by the developer 7 Aug 2026, 19:57 UTC.

50
playing (measured 21 Aug 2026, 20:54 UTC)
1,807,537
lifetime visits
91%
liked (3,018 👍 / 295 👎)
61,348
favourites (33.9 per 1k visits)
5 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

50846710 August 2026 — 84 players21 August 2026 — 50 players10 August 202621 August 2026
2 measurements spanning 11 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–89 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5450-34
10 Aug 2026, 15:1384first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
999 R$
Super Luck
299 R$
Double Money
199 R$
VIP
99 R$
Lucky
99 R$
Extra Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked21 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0391no change
24 Aug 2026, 10:5291no change
21 Aug 2026, 20:5491no change
14 Aug 2026, 10:5291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.