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+1 Fire to Break Ice 🔥

+1 Fire to Break Ice 🔥

A Roblox experience owned by Dropped Out For This.

TycoonENincrementalclickerupgrade

Description (written by the developer; not a statement by this register)

🌟 Welcome to +1 Fire to Break Ice 🔥 Train to increase your fire 🥊 Break Ice to get Wins 🏆 Buy Better Flames 🔥 Buy Auras for Multipliers 👍 Be sure to like and favorite this game if you enjoyed it! ⭐

Last updated by the developer 19 Jul 2026, 15:44 UTC.

5
playing (measured 10 Aug 2026, 18:37 UTC)
120,553
lifetime visits
89%
liked (386 👍 / 47 👎)
646
favourites (5.4 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3721first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hacker Treadmill
1,499 R$
Golden Treadmill
299 R$
x2 Wins
79 R$
White Flame
67 R$
OP Auto Clicker
37 R$
Speed Boost
37 R$
67 Treadmill
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome104,138 · 100.0% win
100 Fire · collection90,057 · 100.0% win
First Win · progression88,019 · 100.0% win
1000 Fire · other81,879 · 100.0% win
First Rebirth · progression63,287 · 76.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.515 August 2026 — 90 % liked25 August 2026 — 90 % liked4 September 2026 — 89 % liked14 September 2026 — 89 % liked24 September 2026 — 89 % liked4 October 2026 — 89 % liked14 October 2026 — 89 % liked15 August 202614 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 14:0189no change
4 Oct 2026, 14:0089no change
24 Sept 2026, 13:5389no change
14 Sept 2026, 11:0189no change
4 Sept 2026, 11:0089-1
25 Aug 2026, 10:0090no change
15 Aug 2026, 09:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.