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[PETS!] +1 Pickaxe Swing Escape

[PETS!] +1 Pickaxe Swing Escape

A Roblox experience owned by Mmm.. Cheezburger.

AdventureENparkourobstacle courseprogression

Swinging a pickaxe through blocks, clearing levels, and unlocking stronger tools make up +1 Pickaxe Swing Escape, an adventure from 2026. It has 64.3 million visits and 98,389 favorites. Ninety-two percent of ratings are likes, and 353 players are connected.

Description (written by the developer; not a statement by this register)

Welcome to +1 Pickaxe Swing Escape 1. Swing your pickaxe to smash through blocks. 2. Beat levels and earn Wins as you go higher and farther. 3. Unlock powerful Pickaxes for more Power. 👍 LIKE the game and join the GROUP for Reward

Last updated by the developer 20 Oct 2026, 10:22 UTC.

80
playing (measured 21 Oct 2026, 02:50 UTC)
64,642,460
lifetime visits
92%
liked (74,814 👍 / 6,814 👎)
99,768
favourites (1.5 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

80575327.530 September 202621 October 2026
500 measurements spanning 21 days, net -179. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6–649 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
21 Oct 2026, 02:5080-21
21 Oct 2026, 01:50101-12
21 Oct 2026, 00:50113-1
20 Oct 2026, 23:50114-12
20 Oct 2026, 22:50126+13
20 Oct 2026, 21:50113-1
20 Oct 2026, 20:50114-9
20 Oct 2026, 19:50123-43
20 Oct 2026, 18:50166-7
20 Oct 2026, 17:50173-18
20 Oct 2026, 16:50191+17
20 Oct 2026, 15:50174+2
20 Oct 2026, 14:50172-52
20 Oct 2026, 13:50224+46
20 Oct 2026, 12:50178+3
20 Oct 2026, 11:50175+17
20 Oct 2026, 10:50158-4
20 Oct 2026, 09:50162+4
20 Oct 2026, 08:50158+22
20 Oct 2026, 07:50136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x500 Power
1,999 R$
x400 Power
1,499 R$
x300 Power
999 R$
5 Pickaxes
499 R$
4 Pickaxes
399 R$
Scarecrows Scythe Pickaxe
399 R$
Rainbow Blizzard Pickaxe
399 R$
TripleEdged Pickaxe
399 R$
Distorted Glitch Pickaxe
399 R$
Azuryn Pickaxe
399 R$
Charged Rainbow Pickaxe
399 R$
Rainbow Goblin Pickaxe
399 R$
Sorceress Pickaxe
399 R$
3 Pickaxes
299 R$
Witchs Pickaxe
199 R$
Melon Pickaxe
199 R$
2 Pickaxes
199 R$
Rainbow Grimvolt Pickaxe
199 R$
Distorted Cosmic Pickaxe
199 R$
Enchanted Pickaxe
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome26,767,285 · 56.4% win
Stone Pickaxe · collection22,164,217 · 42.3% win
Play for 5 Minutes! · other19,835,180 · 37.5% win
Gold Pickaxe · collection19,417,762 · 37.7% win
Iron Pickaxe · collection16,457,840 · 33.9% win
Play for 10 Minutes! · other16,139,993 · 32.2% win
Diamond Pickaxe · collection13,737,477 · 31.8% win
Play for 20 Minutes! · other13,147,724 · 27.8% win
Purple Pickaxe · collection11,642,054 · 28.4% win
Extra Welcome · welcome7,855,381 · 0.00% win
Roll aura once7,769,339 · 28.0% win
Roll aura five times · other3,841,166 · 10.6% win
Stage 1 · progression3,688,101 · 12.9% win
Stage 2 · progression3,543,364 · 12.2% win
Stage 33,458,616 · 13.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 202622 October 2026
1442 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1442
Measured (UTC)% likedChange
22 Oct 2026, 14:2292no change
21 Oct 2026, 02:5092no change
21 Oct 2026, 01:5092no change
21 Oct 2026, 00:5092no change
20 Oct 2026, 23:5092no change
20 Oct 2026, 22:5092no change
20 Oct 2026, 21:5092no change
20 Oct 2026, 20:5092no change
20 Oct 2026, 19:5092no change
20 Oct 2026, 18:5092no change
20 Oct 2026, 17:5092no change
20 Oct 2026, 16:5092no change
20 Oct 2026, 15:5092no change
20 Oct 2026, 14:5092no change
20 Oct 2026, 13:5092no change
20 Oct 2026, 12:5092no change
20 Oct 2026, 11:5092no change
20 Oct 2026, 10:5092no change
20 Oct 2026, 09:5092no change
20 Oct 2026, 08:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.