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[UPD3.7] Clean the Golf Yard

[UPD3.7] Clean the Golf Yard

A Roblox experience owned by AverageGuyStudios.

SimulatorENcleaning simulatorgolfupgrade progression

[UPD3.7] Clean the Golf Yard is a simulator experience from 2026 with over 8.3 million lifetime visits. It records 90 playing now, a like rating of 97%, 181,563 favourites.

Description (written by the developer; not a statement by this register)

35K likes for the next Code ! Current Code: '25KLIKES' ⛳ The golf course is covered in thousands of golf balls... and it's your job to collect every last one! 💰 Sell golf balls to earn cash. ⚡ Unlock powerful upgrades and abilities. 🧲 Increase your pickup radius. 🚜 Buy better equipment to collect even faster. 🏆 Climb the leaderboards and become the ultimate Golf Collector! 👥 Play solo or team up with friends to clean up the course together! Team: - Scripting : @aBikoop, @TRCclan123 - Animations : @kory66288, @aBikoop - 3D Models : @gamerkingqw - Builds : @HayIeysx, @aBikoop - Gfx / Ui : @Treezwo - Vfx : @kory66288, @aBikoop

Last updated by the developer 31 Aug 2026, 23:07 UTC.

90
playing (measured 2 Sept 2026, 04:50 UTC)
8,321,457
lifetime visits
97%
liked (50,652 👍 / 1,768 👎)
182,658
favourites (22.0 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

901,55282110 August 20262 September 2026
274 measurements spanning 23 days, net -675. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 274
Measured (UTC)PlayersChange
2 Sept 2026, 04:5090-46
2 Sept 2026, 03:50136-51
2 Sept 2026, 02:50187-25
2 Sept 2026, 01:50212-23
2 Sept 2026, 00:50235-47
1 Sept 2026, 23:50282-48
1 Sept 2026, 22:50330-13
1 Sept 2026, 21:50343+10
1 Sept 2026, 20:50333+19
1 Sept 2026, 19:50314-62
1 Sept 2026, 18:50376+68
1 Sept 2026, 17:50308+10
1 Sept 2026, 16:50298+39
1 Sept 2026, 15:50259-23
1 Sept 2026, 14:50282+5
1 Sept 2026, 13:50277-7
1 Sept 2026, 12:50284+26
1 Sept 2026, 11:50258+11
1 Sept 2026, 10:50247+62
1 Sept 2026, 09:50185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Backpack
999 R$
Unlimited Abilities
999 R$
Tiple Pets Equip
799 R$
3x Ball Value
399 R$
Super Lucky
399 R$
DoubleHaul
299 R$
Infinite Magnet Range
249 R$
Golden Retriever
249 R$
CelebrityStatus
199 R$
Lucky
149 R$
Friends Forever
129 R$
VIP
99 R$
Open 3 eggs at a Time
79 R$
Premium Nets
49 R$
Auto Hatch
39 R$
Head Start
39 R$
Skip Spin Animation
29 R$
Max Speed
29 R$
+50 Capacity
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collect 10 balls · collection3,321,703 · 82.6% win
Collect 1000 Balls · collection2,209,718 · 50.3% win
Collect ALL Balls · collection1,253,393 · 25.3% win
Collect 10000 balls · collection1,230,840 · 35.4% win
Okay this is getting a bit much · other59,707 · 1.6% win
Meet Bikoop · other1,940 · 0.00% win
Rebirth · progression991 · 0.40% win
The Last Ball · collection438 · 8.0% win
Golden Touch · collection48 · 0.80% win
Lone Groundskeeper · progression43 · 0.00% win
Old School · progression43 · 0.40% win
Fairway Legend · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

969796.513 August 202622 October 2026
281 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 281
Measured (UTC)% likedChange
22 Oct 2026, 23:1697no change
12 Oct 2026, 23:1597no change
2 Oct 2026, 23:0897no change
22 Sept 2026, 23:0897no change
12 Sept 2026, 23:0897no change
2 Sept 2026, 23:0797no change
2 Sept 2026, 04:5097no change
2 Sept 2026, 03:5097no change
2 Sept 2026, 02:5097no change
2 Sept 2026, 01:5097no change
2 Sept 2026, 00:5097no change
1 Sept 2026, 23:5097no change
1 Sept 2026, 22:5097no change
1 Sept 2026, 21:5097no change
1 Sept 2026, 20:5097no change
1 Sept 2026, 19:5097no change
1 Sept 2026, 18:5097no change
1 Sept 2026, 17:5097no change
1 Sept 2026, 16:5097no change
1 Sept 2026, 15:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.