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The Login Game

The Login Game

A Roblox experience owned by The Woods Company.

ObbyENobstacle coursehumorlogin simulation

The Login Game is an obby experience created on 2026-07-06. It currently has 2,989 players. The experience has accumulated 1,236,402 lifetime visits. It holds 3,161 favorites. The like percentage is 54%. The developer is Mist.

Description (written by the developer; not a statement by this register)

[🔐] The Login Game You just need to log in. There's no "pick one and you're in." There's Login with Roblox, then Login with a Potato, then Login with your Mom, then three hundred more, and you're doing every last one. The methods start simple. Then they don't. Each one you clear only unlocks the next: a fingerprint, the correct potato, a security question she set in 2009. Somewhere around Login with National ID you stop laughing. By Login with Credit Card you've forgotten this was ever supposed to be free. Sign in with everything. Every single one. It's the only way in. Developed By: Mister_Secretary [Owner] Dempsey [Artist] Niffien [Artist] Stormsblades [Artist] MorsshRedux [Builder]

Last updated by the developer 1 Sept 2026, 02:55 UTC.

313
playing (measured 4 Sept 2026, 06:50 UTC)
4,047,435
lifetime visits
54%
liked (11,591 👍 / 10,011 👎)
56,918
favourites (14.1 per 1k visits)
6 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

745,7292,901.531310 August 20264 September 2026
321 measurements spanning 25 days, net +239. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50313+2
4 Sept 2026, 05:50311-101
4 Sept 2026, 04:50412-24
4 Sept 2026, 03:50436-116
4 Sept 2026, 02:50552-38
4 Sept 2026, 01:50590-9
4 Sept 2026, 00:50599-264
3 Sept 2026, 23:50863+93
3 Sept 2026, 22:50770+31
3 Sept 2026, 21:50739-25
3 Sept 2026, 20:50764+83
3 Sept 2026, 19:50681-4
3 Sept 2026, 18:50685+9
3 Sept 2026, 17:50676+9
3 Sept 2026, 16:50667+44
3 Sept 2026, 15:50623-16
3 Sept 2026, 14:50639+22
3 Sept 2026, 13:50617+91
3 Sept 2026, 12:50526+60
3 Sept 2026, 11:50466first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Skips
499 R$
Unlimited Hints
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One-Factor Authentication · other1,395,509 · 100.0% win
Two-Factor Authentication · other1,132,028 · 100.0% win
PIN-Point Precision · other999,112 · 100.0% win
Heads I Win · other939,955 · 100.0% win
Saving Face · other935,772 · 100.0% win
Ten-Factor Authentication · other811,233 · 100.0% win
Deja Login · other801,757 · 100.0% win
Ad Nauseam · other726,309 · 100.0% win
In So Many Wordles · collection646,802 · 91.8% win
Mine Your Own Business · other439,540 · 62.4% win
Twenty-Five-Factor Authentication · other417,914 · 60.9% win
Pop Off · other389,072 · 56.8% win
Note-Worthy · other327,483 · 47.2% win
Accept All Cookies · other214,734 · 30.9% win
Change of Plans · other165,234 · 23.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

517060.55416 August 20264 September 2026
322 measurements spanning 19 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 06:5054no change
4 Sept 2026, 05:5054no change
4 Sept 2026, 04:5054no change
4 Sept 2026, 03:5054no change
4 Sept 2026, 02:5054no change
4 Sept 2026, 01:5054no change
4 Sept 2026, 00:5054no change
3 Sept 2026, 23:5054no change
3 Sept 2026, 22:5054no change
3 Sept 2026, 21:5054no change
3 Sept 2026, 20:5054no change
3 Sept 2026, 19:5054no change
3 Sept 2026, 18:5054no change
3 Sept 2026, 17:5054no change
3 Sept 2026, 16:5054no change
3 Sept 2026, 15:5054no change
3 Sept 2026, 14:5054no change
3 Sept 2026, 13:5054no change
3 Sept 2026, 12:5054no change
3 Sept 2026, 11:5054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.