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The Application Game

The Application Game

A Roblox experience owned by The Woods Company.

SimulatorENsimulationpuzzlehumor

The Application Game is a simulator experience created on 2026-01-10. It has accumulated 3,259,314 lifetime visits and 527,175 favorites. Currently, 15 users are playing. The title holds a 48% like percentage. Developed by Mister_Secretary, the game involves completing a job application form with dynamic elements such as a live stock price tied to salary and a moving submit button.

Description (written by the developer; not a statement by this register)

[📋] The Application Game You're applying for a job at The Job Corporation. All you have to do is fill out the form and click submit. The rules start simple. Then they don't. Your employment history can't have gaps. The AI recruiter wants to chat. The salary field is tied to a live stock price. The submit button is running away. Survive the world's most unreasonable j*b application. Developed By: Mister_Secretary [Owner]

Last updated by the developer 6 Aug 2026, 03:31 UTC.

15
playing (measured 10 Aug 2026, 14:16 UTC)
3,259,314
lifetime visits
47%
liked (12,323 👍 / 13,710 👎)
532,289
favourites (163.3 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1627first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Track
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

APP-licant · other2,173,856 · 23.5% win
APP-earance · other1,623,204 · 18.3% win
APP-roach · other1,131,766 · 15.7% win
APP-raisal · other1,096,879 · 15.7% win
APP-licable · other1,070,223 · 23.5% win
APP-easement · other946,041 · 20.9% win
APP-erture · other927,374 · 15.7% win
APP-rentice · other572,121 · 26.1% win
APP-ex · other570,556 · 23.5% win
APP-rehension · other569,626 · 23.5% win
APP-roved · other566,454 · 26.1% win
APP-rehended · other511,330 · 23.5% win
APP-solved · progression422,271 · 23.5% win
APP-ropriation · other415,181 · 23.5% win
APP-ropriate · other310,216 · 31.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

474847.514 August 2026 — 48 % liked24 August 2026 — 48 % liked3 September 2026 — 47 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:1647-1
24 Aug 2026, 05:1648no change
14 Aug 2026, 05:1548first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.