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[CONSOLE] Geodeworks!

[CONSOLE] Geodeworks!

A Roblox experience owned by Recursive Creations.

[CONSOLE] Geodeworks! is a Roblox experience created on 2026-07-07. It currently has 470 players and 616,404 lifetime visits. The game holds a 94% like percentage and 16,129 favorites. No specific genre is assigned. The experience features a skill-based geode cracking and polishing mechanic involving 255 minerals and 35 rarities.

Description (written by the developer; not a statement by this register)

GEODEWORKS Buy a rough rock. Crack it open. You never know what's inside. Split geodes in a skill-based minigame — time the crack, land clean strikes, no spam-clicking. Crystals come out dull, so polish each one under the microscope until it's flawless. Spin it in the centrifuge to concentrate it — the cycle keeps running while you're logged off. 255 real minerals. 35 rarities, Common quartz to Omega. One roll in 2,000 is a jackpot every server hears about. Can you collect them all? ◈ Skill-based cracking — timing beats clicking ◈ Microscope polishing — dull to pristine, purity you can see ◈ Centrifuge enrichment — keeps spinning while you're away ◈ Crafting — fuse crystals into 139 rare alloys ◈ Daily geodes, quests, boosts, badges & titles ◈ Upgrade your tools, lens, crafter, centrifuge & stands Climb the live leaderboard and hold the crown — then take it worldwide on the weekly global board. 📱 Mobile · PC · Tablet · Console (WIP) ⭐ LIKE + Follow to help the dev.

Last updated by the developer 24 Aug 2026, 18:55 UTC.

442
playing (measured 24 Aug 2026, 20:50 UTC)
868,589
lifetime visits
94%
liked (19,082 👍 / 1,174 👎)
16,129
favourites (18.6 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

297638467.544210 August 202624 August 2026
73 measurements spanning 14 days, net +21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 246–689 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 73
Measured (UTC)PlayersChange
24 Aug 2026, 20:50442+27
24 Aug 2026, 19:50415-31
24 Aug 2026, 17:50446-20
24 Aug 2026, 16:50466+15
24 Aug 2026, 15:50451+19
24 Aug 2026, 14:50432+12
24 Aug 2026, 13:50420-4
24 Aug 2026, 12:50424+33
24 Aug 2026, 11:50391+80
24 Aug 2026, 10:50311-10
24 Aug 2026, 09:50321+24
24 Aug 2026, 08:50297-5
24 Aug 2026, 07:50302-41
24 Aug 2026, 06:50343+39
24 Aug 2026, 05:50304-36
24 Aug 2026, 04:50340-45
24 Aug 2026, 03:50385-82
24 Aug 2026, 02:50467-18
24 Aug 2026, 01:50485-6
24 Aug 2026, 00:50491first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 202624 August 2026
73 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 73
Measured (UTC)% likedChange
24 Aug 2026, 20:5094no change
24 Aug 2026, 19:5094no change
24 Aug 2026, 17:5094no change
24 Aug 2026, 16:5094no change
24 Aug 2026, 15:5094no change
24 Aug 2026, 14:5094no change
24 Aug 2026, 13:5094no change
24 Aug 2026, 12:5094no change
24 Aug 2026, 11:5094no change
24 Aug 2026, 10:5094no change
24 Aug 2026, 09:5094no change
24 Aug 2026, 08:5094no change
24 Aug 2026, 07:5094no change
24 Aug 2026, 06:5094no change
24 Aug 2026, 05:5094no change
24 Aug 2026, 04:5094no change
24 Aug 2026, 03:5094no change
24 Aug 2026, 02:5094no change
24 Aug 2026, 01:5094no change
24 Aug 2026, 00:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.