🐜 Build an Anthill!
A Roblox experience owned by Centvy Studios.
TycoonENant colony simulationidle/incrementalresource management
Description (written by the developer; not a statement by this register)
🐜 Welcome to Build an Anthill! Grow your colony, discover new foods, and build the ultimate ant empire! 🍬 🍎 Buy Food 🌱 Place the Food 🐜 Watch Your Ants Harvest Sugar 💰 Sell Sugar for Profit 🏡 Expand Your Anthill ⏰ Your Anthill Runs Offline! • Your ants continue collecting sugar while you're away. • Come back later to collect your offline earnings! 🌟 Unlock New Foods • Discover better foods to attract stronger ants. • Grow your colony faster and earn even more sugar! 🏆 Upgrade Your Colony • Expand your anthill. • Increase your production. • Become the richest ant colony on the server! 👍 Like the game and Favorite it to support future updates! 👥 Join the group for exclusive rewards and bonuses!
Last updated by the developer 9 Aug 2026, 14:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:17 | 24 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 03:23 | 91 | no change |
| 25 Aug 2026, 01:46 | 91 | no change |
| 15 Aug 2026, 01:46 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.